2020-08-25 13:21:57 -06:00
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#!/usr/bin/perl -w
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use strict;
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use warnings;
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2020-09-02 10:19:17 -06:00
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use POSIX;
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2020-08-25 13:21:57 -06:00
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use Net::WebSocket::Server;
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use JSON;
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2020-09-02 15:26:46 -06:00
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use Data::Dumper;
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#########################Game Logic starts here##########################
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2020-08-25 13:21:57 -06:00
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my %sessions = ();
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sub generateSession {
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my $newSession = shift;
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unless (defined $newSession) { $newSession = time; }
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if ( grep( /$newSession/, keys %sessions ) ) {
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generateSession();
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} else {
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print "Adding session ".$newSession." to database\n";
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$sessions{$newSession} = ();
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$sessions{$newSession}{"id"} = $newSession;
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2020-09-02 15:26:46 -06:00
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$sessions{$newSession}{"users"} = ();
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2020-08-25 13:21:57 -06:00
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$sessions{$newSession}{"decks"} = ();
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$sessions{$newSession}{"pools"} = ();
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}
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return $newSession;
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}
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2020-09-02 15:26:46 -06:00
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sub generateDeck {
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$DDF = from_json(shift);
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# Add proper handling for reading of DDFs
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}
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sub shuffleDeck {
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my @deck = @_;
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my $index = 0;
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for (@deck) {
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my $swapCardIndex = floor(rand() * @deck);
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my $swapCard = @deck[$swapCardIndex];
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@deck[$swapCardIndex] = $_;
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$deck[$index] = $swapCard;
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$index++;
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2020-08-25 13:21:57 -06:00
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}
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2020-09-02 15:26:46 -06:00
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return @deck;
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2020-08-25 13:21:57 -06:00
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}
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2020-09-02 15:26:46 -06:00
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sub addUser {
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my ($sessionID,$userID) = @_;
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}
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2020-09-02 10:19:17 -06:00
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2020-09-02 15:26:46 -06:00
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sub delUser {
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my ($sessionID,$userID) = @_;
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}
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sub addCards {
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my ($sessionID,$deckID, $DDF) = @_;
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}
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sub addDeck {
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my ($sessionID,$deckID) = @_;
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my %newDeck = {
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cards => []
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}
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$sessions{$sessionID}{"decks"}{$deckID} = %newDeck;
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}
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sub delDeck {
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my ($sessionID,$deckID) = @_;
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$sessions{$sessionID}{"decks"}{$deckID} = undef;
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}
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2020-09-02 10:19:17 -06:00
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2020-09-02 15:26:46 -06:00
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sub addPool {}
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2020-09-02 10:19:17 -06:00
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2020-09-02 15:26:46 -06:00
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sub delPool {}
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########################Game Logic ends here#############################
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#########################Server Logic below##############################
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my $origin = 'ws://localhost';
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sub joinSession {
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}
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my $server = Net::WebSocket::Server->new(
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2020-08-25 13:21:57 -06:00
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listen => 8080,
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on_connect => sub {
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my ($serv, $conn) = @_;
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$conn->on(
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handshake => sub {
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my ($conn,$handshake) = @_;
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$conn->{"initHand"} = $handshake;
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},
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ready => sub {
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my ($conn) = @_;
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#strip the / off of the resource request and then assign just the request to $session
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2020-09-02 15:26:46 -06:00
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#Check for game ID, if none generate one and send it then disconnect.
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#Check for user ID, if none $conn->disconnect("noid",generateUser());
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2020-08-25 13:21:57 -06:00
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},
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utf8 => sub {
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my ($conn, $msg) = @_;
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my $sessionID = $conn->{"currentSession"}{"id"};
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my $messageData = "";
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eval { $messageData = from_json($msg) };
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if ($@) { $conn->send_utf8('{"error":1, "message":"ERROR: Invalid json"}'); return 0;}
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},
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2020-09-02 15:26:46 -06:00
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disconnect => sub {
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my ($conn, $code, $reason) = @_;
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}
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}
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2020-08-25 13:21:57 -06:00
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);
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},
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2020-09-02 15:26:46 -06:00
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);
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$server->start;
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