Initial commit for deckard and company
This commit is contained in:
commit
030195bfb2
79
API/decard.pl
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79
API/decard.pl
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#!/usr/bin/perl -w
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use strict;
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use warnings;
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use JSON;
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# use database engine
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sub get_request_info {
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my $clientIP = ($ENV{"REMOTE_ADDR"} or "0.0.0.0");
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my $proto = ($ENV{"REQUEST_SCHEME"} or "http");
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my $get_query = (split(/\?/,($ENV{"QUERY_STRING"} or "")))[0];
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my $post_query = "";
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if ( $ENV{"CONTENT_LENGTH"} ) { read( <STDIN>, $post_query, $ENV{"CONTENT_LENGTH"}); }
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my $referrer = ($ENV{"HTTP_REFERER"} or "");
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return ($proto,$clientIP,$get_query,$post_query,$referrer);
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}
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sub http_status {
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my ($status,$content,$target) = @_;
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my $header = "";
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$header .= "status: ".$status."\r\n";
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$header .= "Location: ".$target."\r\n" if $target;
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$header .= "Content-Type: ".$content."\r\n" if $content;
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$header .= "\r\n";
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return $header;
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}
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sub html_tag {
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if ($_[1]) { return "<".($_[0] or "div").($_[2] or "").">".($_[1] or "")."</".($_[0] or "div").">\n";
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} else {return "<".($_[0] or "div").($_[2] or "")." />\n";
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}
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}
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sub html_content {
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return html_tag("html", html_tag( "head", html_tag( "title", shift ) . shift ) . html_tag( "body", shift ) );
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}
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sub soft_die {
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print http_status(500,"text/html; charset=utf-8");
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print html_content("500","",shift);
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exit;
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}
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sub clean_input {
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my $input = shift;
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if ($input =~ m!%2F!) { soft_die( "Location/hax\r\n\r\n"; }
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$input =~ s!%(..)!chr hex $1!ge;
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$input =~ s!\+! !g;
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return $input;
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}
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my @request = get_request_info();
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my @get_params = split( "!", clean_input($request[2]) );
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# my @post_params
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my $directive = shift(@get_params);
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if ( "new" eq $directive ) {
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# new session, new deck, new location
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# if deck/location parent sessionID
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# if location public/private
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# returns id and key of new object
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} elsif ( "shuffle" eq $directive ) {
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# shuffle - deckID - full/current - deckKey
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# sheffles all cards in deckID's locationID if deckKey matches
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} elsif ( "move" eq $directive ) {
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# move - cardID - current locationID - current locationKey - destination locationID
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# changes ownership of cardID to destination locationID if cardID is owned by current locationID and the current locationKey matchs
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} elsif ( "getLocations" eq $directive ) {
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# getLocations - sessionID - sessionKey
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# return all locationIDs associated with sessionID as long as sessionKey matches
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} elsif ( "getCards" eq $directive ) {
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# getCards - locationID - locationKey
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# returns all cardIDs for locationID as long as its public or the locationKey matches
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} elsif ( "getDecks" eq $directive ) {
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# getDecks - sessionID - sessionKey
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# returns all deckIDs associated with sessionID provided sessionKey matchs.
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} else {
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print http_status(200,"text/json");
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print '{"error":"No input or incorrect input", "input":"'.$directive.'!'.join("!",@get_params).'"}';
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}
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24
Database/base.sql
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24
Database/base.sql
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create tablespace deckard_space
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OWNER deckard
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LOCATION '\tmp\deckard';
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create database deckard WITH
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OWNER=deckard
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TABLESPACE=deckard_space;
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create table sessions (
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sessionID UUID PRIMARY KEY,
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sessionKey VARCHAR (256) NOT NULL,
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last_update TIMESTAMP NOT NULL
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);
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create table locations (
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locationID UUID PRIMARY KEY,
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sessionID UUID REFERENCES sessions(sessionID),
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locationType text CHECK (locationType = 'deck' or 'hand' or 'discard'),
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showPublic boolean NOT NULL
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);
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create table cards (
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cardID UUID PRIMARY KEY
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sessionID UUID REFERENCES sessions(sessionID),
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locationID UUID REFERENCES locations(locationID),
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cardContent text NOT NULL,
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position integer NOT NULL
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);
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24
README.md
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24
README.md
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## Deckard and company
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This project is an exansion on my original idea with [Deckard](https://labs.murkfall.net/bluesaxman/deckard), with this project I aim to make decard a fully over the internet multiplayer experience.
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### Goals:
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* Implement database backend
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* Implement API backend
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* Session creation
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* Deck upload and sanitization
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* Multipul Mixed and Separate decks per session
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* Multipul Players per session.
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* Multipul Discard piles
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### Installation
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Not yet written
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### Basic Play instructions
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Not yet written
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### Original Deckard project
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[For developing new decks](https://labs.murkfall.net/bluesaxman/deckard)
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126
UI/css.css
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126
UI/css.css
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*|* {
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margin:0;
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padding:0;
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}
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body {
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display: flex;
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flex-direction: column;
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justify-content:center;
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align-items:center;
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}
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#disc {
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display:block;
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width:80%;
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min-height:60%;
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text-align:center;
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}
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#menu {
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display:flex;
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justify-content: space-around;
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align-items: center;
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width:100%;
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}
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#display {
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display: flex;
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justify-content: space-around;
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align-items: stretch;
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height: 80vh;
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width: 100%;
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}
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#deck, #deckDisp {
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display: flex;
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justify-content: center;
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align-items: center;
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}
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#deck {
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width: 50%;
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max-width: 50%;
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}
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#hand {
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display: flex;
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width: 50%;
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max-width: 50%;
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overflow: auto;
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justify-content: left;
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align-items: center;
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}
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.library {
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background: rgba(200,200,200,1);
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text-align:left;
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margin:5px 5px -15px 5px;
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padding:5px 5px 20px 5px;
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min-height:10%;
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border:solid 1px rgba(140,140,140,1);
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border-radius:10px 10px 0px 0px;
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}
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.button {
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display: inline-block;
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background: rgba(150,150,150,0.7);
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user-select: none;
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margin:1px;
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padding:2px;
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border:solid 1px rgba(90,90,90,0.5);
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border-radius:5px;
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cursor:pointer;
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}
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.button:hover {
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background: rgba(140,140,140,1);
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margin:0px;
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padding:3px;
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transition:0.2s;
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}
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.dialog_back {
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position:absolute;
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display:flex;
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justify-content:center;
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align-items:center;
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top:0;
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left:0;
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width:100%;
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height:100%;
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background: rgba(0,0,0,0.7);
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}
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.dialog_window {
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display:flex;
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flex-direction:column;
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background: rgba(255,255,255,1);
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border-radius:5px;
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}
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.dialog_title {
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display: flex;
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align-items: center;
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justify-content: space-between;
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background: rgba(0,0,0,0.3);
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padding: 0px 0px 0px 5px;
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}
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.dialog_content {
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padding: 5px;
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}
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.card {
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height: 3in;
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width: 2in;
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display: inline-block;
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border: 1px rgba(0,0,0,1) solid;
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border-radius: 5px;
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min-height: 3in;
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min-width: 2in;
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max-height:3in;
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max-width:5in;
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overflow: auto;
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background: rgb(216, 206, 184);
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}
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107
UI/index.html
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107
UI/index.html
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<html>
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<head>
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<title>Deckard</title>
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<link href="css.css" rel="stylesheet">
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<script src="https://labs.murkfall.net/bluesaxman/blue.js/raw/master/libs/bluecore.js"></script>
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</head>
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<body>
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<h1>Welcome to Deckard<h1>
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</body>
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<script>
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window.deck = [];
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window.hand = [];
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function updateEvent() {
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window.UI.deck.innerHTML = "";
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window.UI.hand.innerHTML = "";
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var theDeck = elementPlace("#deck","deckDisp","card","div");
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theDeck.innerHTML = "<div>"+window.deck.length+"</div>";
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window.hand.forEach(function (card,index) {
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if (index < 10) {
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var currentCard = elementPlace("#hand",null,"card","li");
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currentCard.innerHTML = card;
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}
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});
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}
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function generateDeck(DDF) {
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var cards = [""];
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for (var attribute in DDF) {
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var tempcards = [];
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cards.forEach( function (current) {
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DDF[attribute].forEach( function (value) {
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tempcards.push(current+value);
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} );
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} );
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cards = tempcards.slice();
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}
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return cards;
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}
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function shuffleDeck(deck) {
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deck.forEach(function (card,index) {
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var swapCardIndex = Math.floor( Math.random() * deck.length );
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var swapCard = deck[swapCardIndex];
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deck[swapCardIndex] = card;
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deck[index] = swapCard;
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});
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}
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function deckFromJSON(ourFile) {
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if ( Array.isArray(ourFile) ) {
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ourFile.forEach(function (deck) {
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window.deck = window.deck.concat(generateDeck(deck));
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});
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} else {
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window.deck = window.deck.concat(generateDeck(ourFile));
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}
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}
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elementPlace("body","menu",null,"div");
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buttonAdd("#menu","upload","Upload Deck", function () {
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popupDialog("deckLoader","Select Deck definition File",true,inputDialog,{"inputType":"file"},function (f) {
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var myFile = new FileReader();
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myFile.onload = function (file) {
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// Probably validate the file somehow befor eating it
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var ourFile = JSON.parse(file.target.result);
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window.deck = [];
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deckFromJSON(ourFile);
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window.hand = [];
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updateEvent();
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}
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myFile.readAsText(f[0]);
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});
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},null,"div");
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buttonAdd("#menu","add","Add Deck", function () {
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popupDialog("deckLoader","Select Deck definition to add",true,inputDialog,{"inputType":"file"},function (f) {
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var myFile = new FileReader();
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myFile.onload = function (file) {
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var ourFile = JSON.parse(file.target.result);
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deckFromJSON(ourFile);
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updateEvent();
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}
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myFile.readAsText(f[0]);
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});
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}, null, "div");
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buttonAdd("#menu","shuffle", "Shuffle Deck", function () {
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shuffleDeck(window.deck);
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}, null, "div");
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buttonAdd("#menu","shuffleAll", "Shuffle Whole Deck", function () {
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window.deck = window.deck.concat(window.hand);
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window.hand = [];
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shuffleDeck(window.deck);
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updateEvent();
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}, null, "div");
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buttonAdd("#menu","draw", "Draw Card", function () {
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if (window.deck.length > 0) {
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window.hand.unshift(window.deck.shift());
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updateEvent();
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}
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}, null, "div");
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elementPlace("body","display",null,"div");
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window.UI = {};
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window.UI.deck = elementPlace("#display","deck",null,"div");
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window.UI.hand = elementPlace("#display","hand",null,"ol");
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</script>
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</html>
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