Codebase Nuke... things got too tangled

This commit is contained in:
bluesaxman 2020-09-02 15:26:46 -06:00
parent 0bc7705a25
commit 847a333d60
2 changed files with 110 additions and 62 deletions

View File

@ -5,7 +5,10 @@ use POSIX;
use Net::WebSocket::Server;
use JSON;
my $origin = 'ws://localhost';
use Data::Dumper;
#########################Game Logic starts here##########################
my %sessions = ();
sub generateSession {
@ -17,7 +20,7 @@ sub generateSession {
print "Adding session ".$newSession." to database\n";
$sessions{$newSession} = ();
$sessions{$newSession}{"id"} = $newSession;
$sessions{$newSession}{"users"} = [];
$sessions{$newSession}{"users"} = ();
$sessions{$newSession}{"decks"} = ();
$sessions{$newSession}{"pools"} = ();
@ -25,33 +28,65 @@ sub generateSession {
return $newSession;
}
sub joinSession {
my ($sessionID, $conn) = @_;
print "Connection attempts to use session ".$sessionID."\n";
unless ( grep( /$sessionID/, keys %sessions ) ) {
print "Session ".$sessionID." does not yet exsist, creating...\n";
$sessionID = generateSession($sessionID);
}
push(@{$sessions{$sessionID}{"users"}}, $conn->{"initHand"}->res->key);
$conn->{"currentSession"} = $sessions{$sessionID};
print "A client has connected to session: ".$conn->{"currentSession"}{"id"}."\n";
sub generateDeck {
$DDF = from_json(shift);
# Add proper handling for reading of DDFs
}
#sub shuffleDeck {
# my @deck = @_;
# my $index = 0;
# for (@deck) {
# my $swapCardIndex = floor(rand() * @deck);
# my $swapCard = @deck[$swapCardIndex];
# @deck[$swapCardIndex] = $_;
# $deck[$index] = $swapCard;
# $index++;
# }
#}
sub shuffleDeck {
my @deck = @_;
my $index = 0;
for (@deck) {
my $swapCardIndex = floor(rand() * @deck);
my $swapCard = @deck[$swapCardIndex];
@deck[$swapCardIndex] = $_;
$deck[$index] = $swapCard;
$index++;
}
return @deck;
}
sub addUser {
my ($sessionID,$userID) = @_;
}
sub delUser {
my ($sessionID,$userID) = @_;
}
sub addCards {
my ($sessionID,$deckID, $DDF) = @_;
}
sub addDeck {
my ($sessionID,$deckID) = @_;
my %newDeck = {
cards => []
}
$sessions{$sessionID}{"decks"}{$deckID} = %newDeck;
}
sub delDeck {
my ($sessionID,$deckID) = @_;
$sessions{$sessionID}{"decks"}{$deckID} = undef;
}
sub addPool {}
sub delPool {}
Net::WebSocket::Server->new(
########################Game Logic ends here#############################
#########################Server Logic below##############################
my $origin = 'ws://localhost';
sub joinSession {
}
my $server = Net::WebSocket::Server->new(
listen => 8080,
on_connect => sub {
my ($serv, $conn) = @_;
@ -63,9 +98,7 @@ Net::WebSocket::Server->new(
ready => sub {
my ($conn) = @_;
#strip the / off of the resource request and then assign just the request to $session
my $session = (split("/", $conn->{"initHand"}->req->resource_name))[1];
unless ($session) { $conn->send_utf8(generateSession()); $conn->disconnect(); print "Severed client, no session given\n"; }
joinSession($session,$conn);
#Check for game ID, if none generate one and send it then disconnect.
#Check for user ID, if none $conn->disconnect("noid",generateUser());
},
utf8 => sub {
@ -74,19 +107,13 @@ Net::WebSocket::Server->new(
my $messageData = "";
eval { $messageData = from_json($msg) };
if ($@) { $conn->send_utf8('{"error":1, "message":"ERROR: Invalid json"}'); return 0;}
if ($messageData->{"type"} eq "message") {
print "'".$messageData->{"message"}."' sent in session ".$sessionID."\n";
for ($conn->server->connections) {
if ($_->{"currentSession"}{"id"} == $sessionID) { $_->send_utf8(to_json($messageData)); }
}
}
if ($messageData->{"type"} eq "update") {
print "Updating session ".$sessionID."\n";
for ($conn->server->connections) {
if ($_->{"currentSession"}{"id"} == $sessionID) {$_->send_utf(to_json($messageData)); }
}
}
},
disconnect => sub {
my ($conn, $code, $reason) = @_;
}
}
);
},
)->start;
);
$server->start;

View File

@ -9,6 +9,7 @@
</body>
<script>
window.server = "ws://localhost:8080/";
window.gameState = {};
window.gameState.deck = [];
window.gameState,pool = [];
@ -27,6 +28,31 @@ function updateEvent() {
});
}
function sendGameState() {
gameSession.send('{"type":"update","state":'+JSON.stringify(window.gameState)+'}');
}
function startGameSession() {
window.gameSession = new WebSocket(server+gameID);
gameSession.onmessage = function (event) {
var message = JSON.parse(event.data);
if (message.state) { gameState = message.state; updateEvent(); }
if (message.userID) { window.userID = message.userID; }
if (message.message) { console.log(message.message); }
if (message.command) {
if ("requestState" == message.command) {
sendGameState();
}
}
};
gameSession.onconnect = function () {
gameSession.send('{"type":"update","command":"requestState"}');
};
gameSession.onclose = function (event) {
console.log(event);
};
}
function generateDeck(DDF) {
var cards = [""];
for (var attribute in DDF) {
@ -42,12 +68,7 @@ function generateDeck(DDF) {
}
function shuffleDeck(deck) {
deck.forEach(function (card,index) {
var swapCardIndex = Math.floor( Math.random() * deck.length );
var swapCard = deck[swapCardIndex];
deck[swapCardIndex] = card;
deck[index] = swapCard;
});
gameSession.send('{"type":"action","action":"shuffle"}');
}
function deckFromJSON(ourFile) {
@ -70,7 +91,7 @@ buttonAdd("#menu","upload","Upload Deck", function () {
window.gameState.deck = [];
deckFromJSON(ourFile);
window.hand = [];
gameSession.send('{"state":'+JSON.stringify(window.gameState)+'}');
sendGameState();
}
myFile.readAsText(f[0]);
});
@ -81,25 +102,25 @@ buttonAdd("#menu","add","Add Deck", function () {
myFile.onload = function (file) {
var ourFile = JSON.parse(file.target.result);
deckFromJSON(ourFile);
gameSession.send('{"state":'+JSON.stringify(window.gameState)+'}');
sendGameState();
}
myFile.readAsText(f[0]);
});
}, null, "div");
buttonAdd("#menu","shuffle", "Shuffle Deck", function () {
shuffleDeck(window.gameState.deck);
gameSession.send('{"state":'+JSON.stringify(window.gameState)+'}');
sendGameState();
}, null, "div");
buttonAdd("#menu","shuffleAll", "Shuffle Hand to Deck", function () {
window.gameState.deck = window.gameState.deck.concat(window.hand);
window.hand = [];
shuffleDeck(window.gameState.deck);
gameSession.send('{"state":'+JSON.stringify(window.gameState)+'}');
sendGameState();
}, null, "div");
buttonAdd("#menu","draw", "Draw Card", function () {
if (window.gameState.decks[0].length > 0) {
window.hand.unshift(window.gameState.decks[0].shift());
gameSession.send('{"state":'+JSON.stringify(window.gameState)+'}');
if (window.gameState.deck.length > 0) {
window.hand.unshift(window.gameState.deck.shift());
sendGameState();
}
}, null, "div");
elementPlace("body","display",null,"div");
@ -115,16 +136,16 @@ popupDialog("gettingStarted","Welcome to Deckard and company", false, inputDialo
var tempses = new WebSocket(server);
tempses.onmessage = function (event) {
var message = JSON.parse(event.data);
if (message.id) { gameID = message.id; }
if (message.id) { window.gameID = message.id; }
};
}
window.gameSession = new WebSocket(server+gameID);
gameSession.onmessage = function (event) {
var message = JSON.parse(event.data);
if (message.state) { gameState = message.state; updateEvent(); }
if (message.message) { console.log(message.message); }
if (message.command) {}
if (window.gameID) {
startGameSession();
} else {
tempses.onclose = function () {
startGameSession();
};
}
});
</script>