294 lines
7.3 KiB
Perl
Executable File
294 lines
7.3 KiB
Perl
Executable File
#!/usr/bin/perl -w
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use strict;
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use warnings;
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use POSIX;
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use Net::WebSocket::Server;
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use JSON;
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use Data::Dumper; # For debuging only, REMOVE WHEN INITIAL CODE IS FINISH
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#########################Game Logic starts here##########################
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my %sessions = ();
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sub generateSession {
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my $newSession = shift;
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unless (defined $newSession) { my $uniquifyer = sprintf("%.0f",rand()*1000); $newSession = time.$uniquifyer; }
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if ( grep( /$newSession/, keys %sessions ) ) {
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return 0 #failur to create session
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} else {
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print "Adding session ".$newSession." to database\n";
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$sessions{$newSession} = {
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"id" => $newSession,
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"users" => {},
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"decks" => {},
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"pools" => {},
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};
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}
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return $newSession;
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}
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sub generateSingle {
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my $DDF = shift;
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my @cards = ("");
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for (@$DDF) {
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my @tempcards = ();
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my %datablock = %$_;
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for (@cards) {
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my $current = $_;
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for (@{$datablock{data}}) {
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push(@tempcards,$current.$_);
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}
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}
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@cards = @tempcards;
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}
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return @cards;
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}
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sub generateDeck {
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my $DDF = from_json(shift);
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if ("ARRAY" eq ref($DDF->[0])) {
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my @deck = ();
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for (@$DDF) {
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push(@deck,generateSingle($_));
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}
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return @deck;
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} else {
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return generateSingle($DDF);
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}
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}
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sub shuffle {
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my @deck = @_;
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my $index = 0;
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for (@deck) {
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my $swapCardIndex = floor(rand() * @deck);
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my $swapCard = $deck[$swapCardIndex];
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$deck[$swapCardIndex] = $_;
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$deck[$index] = $swapCard;
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$index++;
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}
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return \@deck;
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}
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sub shuffleDeck {
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my ($sessionID, $deckID) = @_;
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my @cards = @{$sessions{$sessionID}{"decks"}{$deckID}->{cards}};
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$sessions{$sessionID}{"decks"}{$deckID}->{cards} = shuffle(@cards);
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}
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sub shufflePool {
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my ($sessionID, $poolID) = @_;
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my @cards = @{$sessions{$sessionID}{"pools"}{$poolID}->{cards}};
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@{$sessions{$sessionID}{"pools"}{$poolID}->{cards}} = shuffle(@cards);;
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}
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sub shuffleHand {
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my ($sessionID, $userID, $handID) = @_;
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my @cards = @{$sessions{$sessionID}{"users"}{$userID}->{hands}{$handID}->{cards}};
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$sessions{$sessionID}{"users"}{$userID}->{hands}{$handID}->{cards} = shuffle(@cards);
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}
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sub addUser {
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my ($sessionID,$userID) = @_;
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$sessions{$sessionID}{"users"}{$userID} = {
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name => "$userID",
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hands => {}
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};
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addHand($sessionID,$userID,"default");
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}
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sub addCards {
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my ($sessionID,$deckID, $cards) = @_;
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push(@{$sessions{$sessionID}{"decks"}{$deckID}->{cards}}, @$cards);
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}
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sub addDeck {
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my ($sessionID,$deckID) = @_;
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$sessions{$sessionID}{"decks"}{$deckID} = { name => "$deckID", cards => [] };
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}
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sub delDeck {
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my ($sessionID,$deckID) = @_;
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delete($sessions{$sessionID}{"decks"}{$deckID});
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}
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sub uploadDDF {
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my ($sessionID, $deckID, $DDF) = @_;
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addCards($sessionID,$deckID,\@{generateDeck($DDF)});
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}
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sub addPool {
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my ($sessionID,$poolID) = @_;
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$sessions{$sessionID}{"pools"}{$poolID} = { name => "$poolID", cards => [] };
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}
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sub reapCards {
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my $arrayRef = $_[0];
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my @reapedCards = ();
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print "Reaping cards";
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while(@{$arrayRef}) {
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push(@reapedCards,shift(@{$arrayRef}));
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print ".";
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}
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print "Done\nReaped:";
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print join(", ",@reapedCards)."\n";
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return @reapedCards;
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}
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sub delPool {
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my ($sessionID,$poolID) = @_;
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my @reapedCards = reapCards(\@{$sessions{$sessionID}{"pools"}{$poolID}->{cards}});
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delete($sessions{$sessionID}{"pools"}{$poolID});
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return @reapedCards;
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}
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sub getUsers {
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my $sessionID = $_[0];
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return keys %{$sessions{$sessionID}{"users"}};
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}
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sub getDecks {
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my $sessionID = $_[0];
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return keys %{$sessions{$sessionID}{"decks"}};
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}
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sub getPools {
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my $sessionID = $_[0];
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return keys %{$sessions{$sessionID}{"pools"}};
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}
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sub getDeckName {
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my ($sessionID, $deckID) = @_;
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return $sessions{$sessionID}{"decks"}{$deckID}{name};
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}
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sub getUserName {
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my ($sessionID, $userID) = @_;
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return $sessions{$sessionID}{"users"}{$userID}{name};
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}
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sub getPoolName {
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my ($sessionID, $poolID) = @_;
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return $sessions{$sessionID}{"pools"}{$poolID}{name};
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}
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sub renameDeck {
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my ($sessionID, $deckID, $newName) = @_;
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unless (defined($newName)) { return print "ERROR: No name provided"; }
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$sessions{$sessionID}{"decks"}{$deckID}{name} = $newName;
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}
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sub renameUser {
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my ($sessionID, $userID, $newName) = @_;
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unless (defined($newName)) { return print "ERROR: No name provided"; }
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$sessions{$sessionID}{"users"}{$userID}{name} = $newName;
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}
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sub renamePool {
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my ($sessionID, $poolID, $newName) = @_;
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unless (defined($newName)) { return print "ERROR: No name provided"; }
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$sessions{$sessionID}{"pools"}{$poolID}{name} = $newName;
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}
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sub addHand {
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my ($sessionID, $userID, $handID) = @_;
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$sessions{$sessionID}{"users"}{$userID}{hands}{$handID} = { cards => [] };
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}
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sub delHand {
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my ($sessionID, $userID, $handID) = @_;
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my @leftoverCards = reapCards(\@{$sessions{$sessionID}{"users"}{$userID}->{hands}{$handID}->{cards}});
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delete($sessions{$sessionID}{"users"}{$userID}{hands}{$handID});
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return @leftoverCards;
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}
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sub getHands {
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my ($sessionID, $userID) = @_;
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return keys %{$sessions{$sessionID}{"users"}{$userID}{hands}};
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}
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sub moveCard {
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my ($originStackRef, $originIndex, $destStackRef, $destIndex) = @_;
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unless(defined($originStackRef)) { return print "ERROR: No Origin Stack\n"; }
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unless(defined($originIndex)) { return print "ERROR: No Origin Index\n"; }
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unless(defined($destStackRef)) { return print "ERROR: No Destination Stack\n"; }
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unless(defined($destIndex)) { return print "ERROR: No Destination Index\n"; }
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my $card = splice(@$originStackRef,$originIndex,1);
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unless(defined($card)) { return print "ERROR: No Card available to be pulled\n"; }
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splice(@$destStackRef,$destIndex,0,$card);
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}
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sub drawCard {
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my ($sessionID, $deckID, $userID, $handID) = @_;
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moveCard(
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$sessions{$sessionID}{"decks"}{$deckID}->{cards}, 0,
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$sessions{$sessionID}{"users"}{$userID}->{hands}{$handID}->{cards}, 0
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);
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}
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sub playCard {
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my ($sessionID, $userID, $handID, $cardIndex, $poolID) = @_;
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moveCard(
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\@{$sessions{$sessionID}{"users"}{$userID}->{hands}{$handID}->{cards}}, $cardIndex,
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\@{$sessions{$sessionID}{"pools"}{$poolID}->{cards}},0
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);
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}
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sub delUser {
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my ($sessionID,$userID) = @_;
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my @hands = getHands($sessionID,$userID);
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my @reaped = ();
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for (@hands) {
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push(@reaped,delHand($sessionID,$userID,$_));
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}
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delete($sessions{$sessionID}{"users"}{$userID});
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return @reaped;
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}
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sub getDeckSize {
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my ($sessionID, $deckID) = @_;
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return length $sessions{$sessionID}{"decks"}{$deckID}->{cards};
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}
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########################Game Logic ends here#############################
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#########################Server Logic below##############################
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my $origin = 'ws://localhost';
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sub joinSession {
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}
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my $server = Net::WebSocket::Server->new(
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listen => 8080,
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on_connect => sub {
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my ($serv, $conn) = @_;
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$conn->on(
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handshake => sub {
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my ($conn,$handshake) = @_;
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$conn->{"initHand"} = $handshake;
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},
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ready => sub {
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my ($conn) = @_;
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#strip the / off of the resource request and then assign just the request to $session
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#Check for game ID, if none generate one and send it then disconnect.
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#Check for user ID, if none $conn->disconnect("noid",generateUser());
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},
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utf8 => sub {
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my ($conn, $msg) = @_;
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my $sessionID = $conn->{"currentSession"}{"id"};
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my $messageData = "";
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eval { $messageData = from_json($msg) };
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if ($@) { $conn->send_utf8('{"error":1, "message":"ERROR: Invalid json"}'); return 0;}
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},
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disconnect => sub {
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my ($conn, $code, $reason) = @_;
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}
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);
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}
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);
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$server->start;
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