294 lines
7.3 KiB
Perl
Executable File

#!/usr/bin/perl -w
use strict;
use warnings;
use POSIX;
use Net::WebSocket::Server;
use JSON;
use Data::Dumper; # For debuging only, REMOVE WHEN INITIAL CODE IS FINISH
#########################Game Logic starts here##########################
my %sessions = ();
sub generateSession {
my $newSession = shift;
unless (defined $newSession) { my $uniquifyer = sprintf("%.0f",rand()*1000); $newSession = time.$uniquifyer; }
if ( grep( /$newSession/, keys %sessions ) ) {
return 0 #failur to create session
} else {
print "Adding session ".$newSession." to database\n";
$sessions{$newSession} = {
"id" => $newSession,
"users" => {},
"decks" => {},
"pools" => {},
};
}
return $newSession;
}
sub generateSingle {
my $DDF = shift;
my @cards = ("");
for (@$DDF) {
my @tempcards = ();
my %datablock = %$_;
for (@cards) {
my $current = $_;
for (@{$datablock{data}}) {
push(@tempcards,$current.$_);
}
}
@cards = @tempcards;
}
return @cards;
}
sub generateDeck {
my $DDF = from_json(shift);
if ("ARRAY" eq ref($DDF->[0])) {
my @deck = ();
for (@$DDF) {
push(@deck,generateSingle($_));
}
return @deck;
} else {
return generateSingle($DDF);
}
}
sub shuffle {
my @deck = @_;
my $index = 0;
for (@deck) {
my $swapCardIndex = floor(rand() * @deck);
my $swapCard = $deck[$swapCardIndex];
$deck[$swapCardIndex] = $_;
$deck[$index] = $swapCard;
$index++;
}
return \@deck;
}
sub shuffleDeck {
my ($sessionID, $deckID) = @_;
my @cards = @{$sessions{$sessionID}{"decks"}{$deckID}->{cards}};
$sessions{$sessionID}{"decks"}{$deckID}->{cards} = shuffle(@cards);
}
sub shufflePool {
my ($sessionID, $poolID) = @_;
my @cards = @{$sessions{$sessionID}{"pools"}{$poolID}->{cards}};
@{$sessions{$sessionID}{"pools"}{$poolID}->{cards}} = shuffle(@cards);;
}
sub shuffleHand {
my ($sessionID, $userID, $handID) = @_;
my @cards = @{$sessions{$sessionID}{"users"}{$userID}->{hands}{$handID}->{cards}};
$sessions{$sessionID}{"users"}{$userID}->{hands}{$handID}->{cards} = shuffle(@cards);
}
sub addUser {
my ($sessionID,$userID) = @_;
$sessions{$sessionID}{"users"}{$userID} = {
name => "$userID",
hands => {}
};
addHand($sessionID,$userID,"default");
}
sub addCards {
my ($sessionID,$deckID, $cards) = @_;
push(@{$sessions{$sessionID}{"decks"}{$deckID}->{cards}}, @$cards);
}
sub addDeck {
my ($sessionID,$deckID) = @_;
$sessions{$sessionID}{"decks"}{$deckID} = { name => "$deckID", cards => [] };
}
sub delDeck {
my ($sessionID,$deckID) = @_;
delete($sessions{$sessionID}{"decks"}{$deckID});
}
sub uploadDDF {
my ($sessionID, $deckID, $DDF) = @_;
addCards($sessionID,$deckID,\@{generateDeck($DDF)});
}
sub addPool {
my ($sessionID,$poolID) = @_;
$sessions{$sessionID}{"pools"}{$poolID} = { name => "$poolID", cards => [] };
}
sub reapCards {
my $arrayRef = $_[0];
my @reapedCards = ();
print "Reaping cards";
while(@{$arrayRef}) {
push(@reapedCards,shift(@{$arrayRef}));
print ".";
}
print "Done\nReaped:";
print join(", ",@reapedCards)."\n";
return @reapedCards;
}
sub delPool {
my ($sessionID,$poolID) = @_;
my @reapedCards = reapCards(\@{$sessions{$sessionID}{"pools"}{$poolID}->{cards}});
delete($sessions{$sessionID}{"pools"}{$poolID});
return @reapedCards;
}
sub getUsers {
my $sessionID = $_[0];
return keys %{$sessions{$sessionID}{"users"}};
}
sub getDecks {
my $sessionID = $_[0];
return keys %{$sessions{$sessionID}{"decks"}};
}
sub getPools {
my $sessionID = $_[0];
return keys %{$sessions{$sessionID}{"pools"}};
}
sub getDeckName {
my ($sessionID, $deckID) = @_;
return $sessions{$sessionID}{"decks"}{$deckID}{name};
}
sub getUserName {
my ($sessionID, $userID) = @_;
return $sessions{$sessionID}{"users"}{$userID}{name};
}
sub getPoolName {
my ($sessionID, $poolID) = @_;
return $sessions{$sessionID}{"pools"}{$poolID}{name};
}
sub renameDeck {
my ($sessionID, $deckID, $newName) = @_;
unless (defined($newName)) { return print "ERROR: No name provided"; }
$sessions{$sessionID}{"decks"}{$deckID}{name} = $newName;
}
sub renameUser {
my ($sessionID, $userID, $newName) = @_;
unless (defined($newName)) { return print "ERROR: No name provided"; }
$sessions{$sessionID}{"users"}{$userID}{name} = $newName;
}
sub renamePool {
my ($sessionID, $poolID, $newName) = @_;
unless (defined($newName)) { return print "ERROR: No name provided"; }
$sessions{$sessionID}{"pools"}{$poolID}{name} = $newName;
}
sub addHand {
my ($sessionID, $userID, $handID) = @_;
$sessions{$sessionID}{"users"}{$userID}{hands}{$handID} = { cards => [] };
}
sub delHand {
my ($sessionID, $userID, $handID) = @_;
my @leftoverCards = reapCards(\@{$sessions{$sessionID}{"users"}{$userID}->{hands}{$handID}->{cards}});
delete($sessions{$sessionID}{"users"}{$userID}{hands}{$handID});
return @leftoverCards;
}
sub getHands {
my ($sessionID, $userID) = @_;
return keys %{$sessions{$sessionID}{"users"}{$userID}{hands}};
}
sub moveCard {
my ($originStackRef, $originIndex, $destStackRef, $destIndex) = @_;
unless(defined($originStackRef)) { return print "ERROR: No Origin Stack\n"; }
unless(defined($originIndex)) { return print "ERROR: No Origin Index\n"; }
unless(defined($destStackRef)) { return print "ERROR: No Destination Stack\n"; }
unless(defined($destIndex)) { return print "ERROR: No Destination Index\n"; }
my $card = splice(@$originStackRef,$originIndex,1);
unless(defined($card)) { return print "ERROR: No Card available to be pulled\n"; }
splice(@$destStackRef,$destIndex,0,$card);
}
sub drawCard {
my ($sessionID, $deckID, $userID, $handID) = @_;
moveCard(
$sessions{$sessionID}{"decks"}{$deckID}->{cards}, 0,
$sessions{$sessionID}{"users"}{$userID}->{hands}{$handID}->{cards}, 0
);
}
sub playCard {
my ($sessionID, $userID, $handID, $cardIndex, $poolID) = @_;
moveCard(
\@{$sessions{$sessionID}{"users"}{$userID}->{hands}{$handID}->{cards}}, $cardIndex,
\@{$sessions{$sessionID}{"pools"}{$poolID}->{cards}},0
);
}
sub delUser {
my ($sessionID,$userID) = @_;
my @hands = getHands($sessionID,$userID);
my @reaped = ();
for (@hands) {
push(@reaped,delHand($sessionID,$userID,$_));
}
delete($sessions{$sessionID}{"users"}{$userID});
return @reaped;
}
sub getDeckSize {
my ($sessionID, $deckID) = @_;
return length $sessions{$sessionID}{"decks"}{$deckID}->{cards};
}
########################Game Logic ends here#############################
#########################Server Logic below##############################
my $origin = 'ws://localhost';
sub joinSession {
}
my $server = Net::WebSocket::Server->new(
listen => 8080,
on_connect => sub {
my ($serv, $conn) = @_;
$conn->on(
handshake => sub {
my ($conn,$handshake) = @_;
$conn->{"initHand"} = $handshake;
},
ready => sub {
my ($conn) = @_;
#strip the / off of the resource request and then assign just the request to $session
#Check for game ID, if none generate one and send it then disconnect.
#Check for user ID, if none $conn->disconnect("noid",generateUser());
},
utf8 => sub {
my ($conn, $msg) = @_;
my $sessionID = $conn->{"currentSession"}{"id"};
my $messageData = "";
eval { $messageData = from_json($msg) };
if ($@) { $conn->send_utf8('{"error":1, "message":"ERROR: Invalid json"}'); return 0;}
},
disconnect => sub {
my ($conn, $code, $reason) = @_;
}
);
}
);
$server->start;