deckard-and-company/UI/index.html

159 lines
6.0 KiB
HTML

<html>
<head>
<title>Deckard + Company</title>
<link href="css.css" rel="stylesheet">
<script src="https://labs.murkfall.net/bluesaxman/blue.js/raw/master/libs/bluecore.js"></script>
</head>
<body>
<h1>Welcome to Deckard + Company<h1>
</body>
<script>
window.server = "ws://localhost:8080/";
window.gameState = {};
window.gameState.users = [];
window.gameState.decks = [];
window.gameState.pools = [];
window.gameState.hands = [];
function updateEvent() {
window.UI.users.innerHTML = "<span>Users:</span>";
window.UI.decks.innerHTML = "<span>Decks:</span>";
window.UI.hands.innerHTML = "<span>Hands:</span>";
window.UI.pools.innerHTML = "<span>Pools:</span>";
window.gameState.users.forEach(function (user) {
window.UI.users[user] = elementPlace("#users","User_"+user,"username","li");
window.UI.users[user].innerText = user;
});
Object.keys(window.gameState.decks).forEach(function (deckID) {
var deck = window.gameState.decks[deckID];
window.UI.decks[deckID] = elementPlace("#decks","Deck_"+deck.name,"deck","li");
window.UI.decks[deckID].innerText = deck.name+":"+deck.size;
});
Object.keys(window.gameState.hands).forEach(function (handID) {
var hand = window.gameState.hands[handID];
window.UI.hands[handID] = elementPlace("#hands","Hand_"+hand.name,"hand","li");
window.UI.hands[handID].innerText = hand.name;
window.UI.hands[handID].cards = elementPlace("#Hand_"+hand.name,hand.name+"_cards",null,"ol");
hand.cards.forEach(function (card,index) {
window.UI.hands[handID].cards[index] = elementPlace("#"+hand.name+"_cards",null,"card","li");
window.UI.hands[handID].cards[index].innerHTML = card;
});
});
Object.keys(window.gameState.pools).forEach(function (poolID) {
var pool = window.gameState.pools[poolID];
window.UI.pools[poolID] = elementPlace("#pools","Pool_"+pool.name,"pool","li");
window.UI.pools[poolID].innerText = pool.name+":"+pool.top;
});
}
function startGameSession() {
window.gameSession = new WebSocket(server);
gameSession.onmessage = function (event) {
var message = JSON.parse(event.data);
if (message.userID) { window.userID = message.userID; }
if (message.message) { console.log(message.message); }
if (message.request) {
if ("session" == message.request) { window.gameSession.send('{"session":'+window.gameState.session+'}'); }
if ("user" == message.request) { window.gameSession.send('{"user":"'+window.gameState.user+'"}'); }
if ("join" == message.request) { window.gameSession.send('{"action":"join"}'); }
if ("update" == message.request) { window.gameSession.send('{"action":"update"}'); }
}
if (message.users) { window.gameState.users = message.users; updateEvent(); }
if (message.decks) { window.gameState.decks = message.decks; updateEvent(); }
if (message.pools) { window.gameState.pools = message.pools; updateEvent(); }
if (message.hands) { window.gameState.hands = message.hands; updateEvent(); }
if (message.action) {
if ("addCard" == message.action) {
window.gameState.hands[message.hand].cards.push(message.card);
updateEvent();
}
}
console.log(message);
};
gameSession.onconnect = function () {};
gameSession.onclose = function (event) {
console.log(event);
};
}
//elementPlace("body","menu",null,"div");
//buttonAdd("#menu","upload","Upload Deck", function () {
// popupDialog("deckLoader","Select Deck definition File",true,inputDialog,{"inputType":"file"},function (f) {
// var myFile = new FileReader();
// myFile.onload = function (file) {
// // Probably validate the file somehow befor eating it
// var ourFile = JSON.parse(file.target.result);
// window.gameState.deck = [];
// deckFromJSON(ourFile);
// window.hand = [];
// sendGameState();
// }
// myFile.readAsText(f[0]);
// });
//},null,"div");
//buttonAdd("#menu","add","Add Deck", function () {
// popupDialog("deckLoader","Select Deck definition to add",true,inputDialog,{"inputType":"file"},function (f) {
// var myFile = new FileReader();
// myFile.onload = function (file) {
// var ourFile = JSON.parse(file.target.result);
// deckFromJSON(ourFile);
// sendGameState();
// }
// myFile.readAsText(f[0]);
//});
//}, null, "div");
//buttonAdd("#menu","shuffle", "Shuffle Deck", function () {
// shuffleDeck(window.gameState.deck);
// sendGameState();
//}, null, "div");
//buttonAdd("#menu","shuffleAll", "Shuffle Hand to Deck", function () {
// window.gameState.deck = window.gameState.deck.concat(window.hand);
// window.hand = [];
// shuffleDeck(window.gameState.deck);
// sendGameState();
//}, null, "div");
//buttonAdd("#menu","draw", "Draw Card", function () {
// if (window.gameState.deck.length > 0) {
// window.hand.unshift(window.gameState.deck.shift());
// sendGameState();
// }
//}, null, "div");
elementPlace("body","display",null,"div");
window.UI = {};
window.UI.users = elementPlace("#display","users",null,"ol");
window.UI.decks = elementPlace("#display","decks",null,"ol");
window.UI.hands = elementPlace("#display","hands",null,"ol");
window.UI.pools = elementPlace("#display","pools",null,"ol");
var parms = new URLSearchParams(window.location.search);
if (!parms.get("s")) {
popupDialog("gettingStarted","Welcome to Deckard and company", false, inputDialog,{"content":"Please enter a game ID or leave blank to start a new game","inputType":"number"},
function (value) {
if (Number.isInteger(Number.parseInt(value))) {
window.gameState.session = Number.parseInt(value);
} else {
window.gameState.session = null;
}
window.location.search = '?s='+window.gameState.session;
// window.location.reload();
});
} else {
window.gameState.session = parms.get("s");
if (!window.gameState.user) {
popupDialog("gettingStarted","Welcome to Deckard and company", false, inputDialog, {"content":"Please enter a username","inputType":"text"},
function (value) {
if ((null != value) && ("" != value)) {
window.gameState.user = value;
} else {
window.gameState.user = "Unknown"+(new Date()).getTime();
}
startGameSession();
});
} else { startGameSession(); }
}
</script>
</html>