deckard-and-company/UI/index.html

120 lines
3.9 KiB
HTML

<html>
<head>
<title>Deckard + Company</title>
<link href="css.css" rel="stylesheet">
<script src="https://labs.murkfall.net/bluesaxman/blue.js/raw/master/libs/bluecore.js"></script>
</head>
<body>
<h1>Welcome to Deckard + Company<h1>
</body>
<script>
window.server = "ws://localhost:8080/";
window.gameState = {};
window.gameState.deck = [];
window.gameState,pool = [];
window.hand = [];
function updateEvent() {
window.UI.deck.innerHTML = "";
window.UI.hand.innerHTML = "";
var theDeck = elementPlace("#deck","deckDisp","card","div");
theDeck.innerHTML = "<div>"+window.gameState.deck.length+"</div>";
window.hand.forEach(function (card,index) {
if (index < 10) {
var currentCard = elementPlace("#hand",null,"card","li");
currentCard.innerHTML = card;
}
});
}
function startGameSession() {
window.gameSession = new WebSocket(server);
gameSession.onmessage = function (event) {
var message = JSON.parse(event.data);
if (message.state) { gameState = message.state; updateEvent(); }
if (message.userID) { window.userID = message.userID; }
if (message.message) { console.log(message.message); }
if (message.command) {
if ("requestState" == message.command) {
sendGameState();
}
}
if (message.request) {
if ("session" == message.request) { mytest.send('{"session":'+window.gameState.session+'}'); }
if ("user" == message.request) { mytest.send('{"user":'+window.gameState.user+'}'); }
if ("join" == message.request) { mytest.send('{"action":"join"}'); }
if ("update" == message.request) { mytest.send('{"action":"update"}'); }
}
console.log(message);
};
gameSession.onconnect = function () {
gameSession.send('{"type":"update","command":"requestState"}');
};
gameSession.onclose = function (event) {
console.log(event);
};
}
elementPlace("body","menu",null,"div");
buttonAdd("#menu","upload","Upload Deck", function () {
popupDialog("deckLoader","Select Deck definition File",true,inputDialog,{"inputType":"file"},function (f) {
var myFile = new FileReader();
myFile.onload = function (file) {
// Probably validate the file somehow befor eating it
var ourFile = JSON.parse(file.target.result);
window.gameState.deck = [];
deckFromJSON(ourFile);
window.hand = [];
sendGameState();
}
myFile.readAsText(f[0]);
});
},null,"div");
buttonAdd("#menu","add","Add Deck", function () {
popupDialog("deckLoader","Select Deck definition to add",true,inputDialog,{"inputType":"file"},function (f) {
var myFile = new FileReader();
myFile.onload = function (file) {
var ourFile = JSON.parse(file.target.result);
deckFromJSON(ourFile);
sendGameState();
}
myFile.readAsText(f[0]);
});
}, null, "div");
buttonAdd("#menu","shuffle", "Shuffle Deck", function () {
shuffleDeck(window.gameState.deck);
sendGameState();
}, null, "div");
buttonAdd("#menu","shuffleAll", "Shuffle Hand to Deck", function () {
window.gameState.deck = window.gameState.deck.concat(window.hand);
window.hand = [];
shuffleDeck(window.gameState.deck);
sendGameState();
}, null, "div");
buttonAdd("#menu","draw", "Draw Card", function () {
if (window.gameState.deck.length > 0) {
window.hand.unshift(window.gameState.deck.shift());
sendGameState();
}
}, null, "div");
elementPlace("body","display",null,"div");
window.UI = {};
window.UI.deck = elementPlace("#display","deck",null,"div");
window.UI.hand = elementPlace("#display","hand",null,"ol");
var parms = new URLSearchParams(window.location.search);
if (parms.get("s")) {
window.gameState.session = parms.get("s");
} else {
popupDialog("gettingStarted","Welcome to Deckard and company", false, inputDialog,{"content":"Please enter a game ID or leave blank to start a new game","inputType":"number"},
function (value) {
if (Number.isInteger(Number.parseInt(value))) {
window.gameState.session = Number.parseInt(value);
} else {
window.gameState.session = null;
}
});
}
</script>
</html>