433 lines
13 KiB
Perl
Executable File

#!/usr/bin/perl -w
use strict;
use warnings;
use POSIX;
use Net::WebSocket::Server;
use JSON;
use Data::Dumper; # For debuging only, REMOVE WHEN INITIAL CODE IS FINISH
#########################Game Logic starts here##########################
my %sessions = ();
sub generateSession {
my $newSession = shift;
unless (defined $newSession) { my $uniquifyer = sprintf("%.0f",rand()*1000); $newSession = time.$uniquifyer; }
if ( grep( /$newSession/, keys %sessions ) ) {
return 0 #failur to create session
} else {
print "Adding session ".$newSession." to database\n";
$sessions{$newSession} = {
"id" => $newSession,
"connections" => {},
"users" => {},
"decks" => {},
"pools" => {},
};
}
return $newSession;
}
sub generateSingle {
my $DDF = shift;
my @cards = ("");
for (@$DDF) {
my @tempcards = ();
my %datablock = %$_;
for (@cards) {
my $current = $_;
for (@{$datablock{data}}) {
push(@tempcards,$current.$_);
}
}
@cards = @tempcards;
}
return @cards;
}
sub generateDeck {
my $DDF = from_json(shift);
if ("ARRAY" eq ref($DDF->[0])) {
my @deck = ();
for (@$DDF) {
push(@deck,generateSingle($_));
}
return @deck;
} else {
return generateSingle($DDF);
}
}
sub shuffle {
my @deck = @_;
my $index = 0;
for (@deck) {
my $swapCardIndex = floor(rand() * @deck);
my $swapCard = $deck[$swapCardIndex];
$deck[$swapCardIndex] = $_;
$deck[$index] = $swapCard;
$index++;
}
return \@deck;
}
sub shuffleDeck {
my ($sessionID, $deckID) = @_;
my @cards = @{$sessions{$sessionID}{"decks"}{$deckID}->{cards}};
$sessions{$sessionID}{"decks"}{$deckID}->{cards} = shuffle(@cards);
}
sub shufflePool {
my ($sessionID, $poolID) = @_;
my @cards = @{$sessions{$sessionID}{"pools"}{$poolID}->{cards}};
@{$sessions{$sessionID}{"pools"}{$poolID}->{cards}} = shuffle(@cards);;
}
sub shuffleHand {
my ($sessionID, $userID, $handID) = @_;
my @cards = @{$sessions{$sessionID}{"users"}{$userID}->{hands}{$handID}->{cards}};
$sessions{$sessionID}{"users"}{$userID}->{hands}{$handID}->{cards} = shuffle(@cards);
}
sub addUser {
my ($sessionID,$userID) = @_;
if (grep( /$userID/, keys %{$sessions{$sessionID}{"users"}})) { print "ERROR: Duplicate user\n"; return 0; }
$sessions{$sessionID}{"users"}{$userID} = {
name => "$userID",
hands => {}
};
addHand($sessionID,$userID,"default");
return 1;
}
sub addCards {
my ($sessionID,$deckID, $cards) = @_;
push(@{$sessions{$sessionID}{"decks"}{$deckID}->{cards}}, @$cards);
}
sub addDeck {
my ($sessionID,$deckID) = @_;
$sessions{$sessionID}{"decks"}{$deckID} = { name => "$deckID", cards => [] };
}
sub delDeck {
my ($sessionID,$deckID) = @_;
delete($sessions{$sessionID}{"decks"}{$deckID});
}
sub uploadDDF {
my ($sessionID, $deckID, $DDF) = @_;
addCards($sessionID,$deckID,\@{generateDeck($DDF)});
}
sub addPool {
my ($sessionID,$poolID) = @_;
$sessions{$sessionID}{"pools"}{$poolID} = { name => "$poolID", cards => [] };
}
sub delPool {
my ($sessionID,$poolID) = @_;
my @reapedCards = splice(@{$sessions{$sessionID}{"pools"}{$poolID}{cards}});
delete($sessions{$sessionID}{"pools"}{$poolID});
return @reapedCards;
}
sub getUsers {
my $sessionID = $_[0];
return keys %{$sessions{$sessionID}{"users"}};
}
sub getDecks {
my $sessionID = $_[0];
return keys %{$sessions{$sessionID}{"decks"}};
}
sub getPools {
my $sessionID = $_[0];
return keys %{$sessions{$sessionID}{"pools"}};
}
sub getDeckName {
my ($sessionID, $deckID) = @_;
return $sessions{$sessionID}{"decks"}{$deckID}{name};
}
sub getUserName {
my ($sessionID, $userID) = @_;
return $sessions{$sessionID}{"users"}{$userID}{name};
}
sub getPoolName {
my ($sessionID, $poolID) = @_;
return $sessions{$sessionID}{"pools"}{$poolID}{name};
}
sub renameDeck {
my ($sessionID, $deckID, $newName) = @_;
unless (defined($newName)) { return print "ERROR: No name provided"; }
$sessions{$sessionID}{"decks"}{$deckID}{name} = $newName;
}
sub renameUser {
my ($sessionID, $userID, $newName) = @_;
unless (defined($newName)) { return print "ERROR: No name provided"; }
$sessions{$sessionID}{"users"}{$userID}{name} = $newName;
}
sub renamePool {
my ($sessionID, $poolID, $newName) = @_;
unless (defined($newName)) { return print "ERROR: No name provided"; }
$sessions{$sessionID}{"pools"}{$poolID}{name} = $newName;
}
sub addHand {
my ($sessionID, $userID, $handID) = @_;
$sessions{$sessionID}{"users"}{$userID}{hands}{$handID} = { cards => [] };
}
sub delHand {
my ($sessionID, $userID, $handID) = @_;
my @leftoverCards = splice(@{$sessions{$sessionID}{"users"}{$userID}->{hands}{$handID}->{cards}});
delete($sessions{$sessionID}{"users"}{$userID}{hands}{$handID});
return @leftoverCards;
}
sub getHands {
my ($sessionID, $userID) = @_;
return keys %{$sessions{$sessionID}{"users"}{$userID}{hands}};
}
sub moveCard {
my ($originStackRef, $originIndex, $destStackRef, $destIndex) = @_;
unless(defined($originStackRef)) { return print "ERROR: No Origin Stack\n"; }
unless(defined($originIndex)) { return print "ERROR: No Origin Index\n"; }
unless(defined($destStackRef)) { return print "ERROR: No Destination Stack\n"; }
unless(defined($destIndex)) { return print "ERROR: No Destination Index\n"; }
my $card = splice(@$originStackRef,$originIndex,1);
unless(defined($card)) { return print "ERROR: No Card available to be pulled\n"; }
splice(@$destStackRef,$destIndex,0,$card);
}
sub drawCard {
my ($sessionID, $deckID, $userID, $handID) = @_;
moveCard(
$sessions{$sessionID}{"decks"}{$deckID}->{cards}, 0,
$sessions{$sessionID}{"users"}{$userID}->{hands}{$handID}->{cards}, 0
);
}
sub playCard {
my ($sessionID, $userID, $handID, $cardIndex, $poolID) = @_;
moveCard(
\@{$sessions{$sessionID}{"users"}{$userID}->{hands}{$handID}->{cards}}, $cardIndex,
\@{$sessions{$sessionID}{"pools"}{$poolID}->{cards}},0
);
}
sub delUser {
my ($sessionID,$userID) = @_;
my @hands = getHands($sessionID,$userID);
my @reaped = ();
for (@hands) {
push(@reaped,delHand($sessionID,$userID,$_));
}
delete($sessions{$sessionID}{"users"}{$userID});
return @reaped;
}
sub getDeckSize {
my ($sessionID, $deckID) = @_;
return scalar @{$sessions{$sessionID}{"decks"}{$deckID}->{cards}};
}
sub getPoolTop {
my ($sessionID, $poolID) = @_;
return @{$sessions{$sessionID}{"pools"}{$poolID}->{cards}}[0];
}
########################Game Logic ends here#############################
#########################Server Logic below##############################
my $origin = 'ws://localhost';
sub joinSession {
my ($sessionID, $userID) = @_;
unless (defined($sessions{$sessionID})) {
print $sessionID." does not exsist, attempting to create...\n";
if (generateSession($sessionID)) {
print "Session ".$sessionID." has been created.\n";
} else {
print "ERROR: Could not create session ".$sessionID."\n";
return 0;
}
}
unless (addUser($sessionID,$userID)) {
#assume rejoining user
}
return 1;
}
my $server = Net::WebSocket::Server->new(
listen => 8080,
on_connect => sub {
my ($serv, $conn) = @_;
$conn->on(
handshake => sub {
my ($conn,$handshake) = @_;
$conn->{"initHand"} = $handshake;
},
ready => sub {
my ($conn) = @_;
$conn->send_utf8('{"request":"user"}');
$conn->send_utf8('{"request":"session"}');
},
utf8 => sub {
my ($conn, $msg) = @_;
my $sessionID = $conn->{"currentSession"}{"id"};
my $messageData = "";
eval { $messageData = from_json($msg) };
if ($@) { $conn->send_utf8('{"error":100, "message":"ERROR: Invalid json"}'); return 0;}
if (defined($messageData->{user})) {
$conn->{user} = $messageData->{user};
# Need to check if userID is unique
$conn->send_utf8('{"info":"user success"}');
}
if (defined($messageData->{session})) {
unless(defined($conn->{user})) { $conn->send_utf8('{"error":200, "message":"Could not join session, no user defined", "request":"user"}'); $conn->send_utf8('{"request":"session"}'); return 0; }
$conn->{session} = $messageData->{session};
$conn->send_utf8('{"info":"session success", "request":"join"}');
}
if (defined($messageData->{action})) {
if ($messageData->{action} =~ /join/ ) { if (joinSession($conn->{session},$conn->{user})) { $conn->send_utf8('{"info":"join success", "request":"update"}'); } }
if ($messageData->{action} =~ /update/ ) { my $sessionID = $conn->{session}; for ($conn->server->connections) { if ($_->{session} == $conn->{session}) {
#This might be a lot to do at once, might need to break it up in the future.
# Update all connections joined to this session.
# User List
my @users = getUsers($sessionID);
my @userNames;
my $current = $_;
for (@users) {
push(@userNames,getUserName($sessionID,$_));
}
$current->send_utf8('{"users":["'.join('","',@userNames).'"]}');
# Deck List
my @decks = getDecks($sessionID);
my %deckStats = ();
for (@decks) {
$deckStats{$_}{name} = $sessions{$sessionID}{"decks"}{$_}{name};
$deckStats{$_}{size} = getDeckSize($sessionID,$_);
}
$current->send_utf8('{"decks":'.to_json(\%deckStats).'}');
# Pool List
my @pools = getPools($sessionID);
my %poolStats = ();
for (@pools) {
$poolStats{$_}{name} = $sessions{$sessionID}{"pools"}{$_}{name};
$poolStats{$_}{top} = getPoolTop($sessionID,$_);
}
$current->send_utf8('{"pools":'.to_json(\%poolStats).'}');
# Users Hands
my @hands = getHands($sessionID,$_->{user});
my %handStats = ();
for (@hands) {
$handStats{$_}{name} = $_;
$handStats{$_}{cards} = [];
}
$current->send_utf8('{"hands":'.to_json(\%handStats).'}');
# for each hand
for (@hands) {
my $handID = $_;
my @hand = @{$sessions{$sessionID}{"users"}{$current->{user}}{hands}{$handID}{cards}};
# each card (so we scale better)
if (@hand) { for (@hand) {
my $card = $_;
$current->send_utf8('{"action":"addCard","hand":"'.$handID.'", "card":"'.$card.'"}');
}}
}
}}}
if ($messageData->{action} =~ /draw/) {
drawCard($conn->{session},$messageData->{deck},$conn->{user},$messageData->{hand});
$conn->send_utf8('{"info":"card drawn", "request":"update"}');
}
if ($messageData->{action} =~ /play/) {
playCard($conn->{session},$conn->{user},$messageData->{hand},$messageData->{cardID},$messageData->{pool});
$conn->send_utf8('{"info":"card played", "request":"update"}');
}
if ($messageData->{action} =~ /clear/) {
my @cards = delPool($conn->{session},$messageData->{pool});
addCards($conn->{session},$messageData->{deck},\@cards);
addPool($conn->{session},$messageData->{pool});
$conn->send_utf8('{"info":"pool cleared", "request":"update"}');
}
if ($messageData->{action} =~ /muligan/) {
my @cards = delHand($conn->{session},$messageData->{hand});
addCards($conn->{session},$messageData->{deck},\@cards);
addHand($conn->{session},$messageData->{hand});
$conn->send_utf8('{"info":"hand returned to deck","request":"update"}');
}
if ($messageData->{action} =~ /shuffle/) {
shuffleDeck($conn->{session},$messageData->{action});
$conn->send_utf8('{"info":"deck shuffeled","request":"update"}');
}
if ($messageData->{action} =~ /add/) {
if ($messageData->{type} =~ /deck/) {
addDeck($conn->{session},$messageData->{id});
}
if ($messageData->{type} =~ /pool/) {
addPool($conn->{session},$messageData->{id});
}
if ($messageData->{type} =~ /hand/) {
addHand($conn->{session},$conn->{user},$messageData->{id});
}
$conn->send_utf8('{"info":"Added","request":"update"}');
}
if ($messageData->{action} =~ /del/) {
if ($messageData->{type} =~ /deck/) {
delDeck($conn->{session},$messageData->{id});
$conn->send_utf8('{"info":"Deck deleted, cards contained are gone"}');
}
if ($messageData->{type} =~ /pool/) {
my @cards = delPool($conn->{session},$messageData->{id});
addCards($conn->{session},$messageData->{deck},\@cards);
$conn->send_utf8('{"info":"Pool deleted, added to deck"}');
}
if ($messageData->{type} =~ /hand/) {
my @cards = delHand($conn->{session},$conn->{user},$messageData->{id});
my $newPool = $conn->{user}."_".$messageData->{id};
addPool($conn->{session},$newPool);
splice(@{$sessions{$conn->{session}}{"pools"}{$newPool}{cards}},0,0,@cards);
$conn->send_utf8('{"info":"Hand deleted, added as pool"}');
}
$conn->send_utf8('{"request":"update"}');
}
if ($messageData->{action} =~ /ddf/) {
my @cards = generateDeck($messageData->{ddf});
addCards($conn->{session},$messageData->{deck},\@cards);
$conn->send_utf8('{"info":"Deck file added to deck","request":"update"}');
}
}
},
disconnect => sub {
my ($conn, $code, $reason) = @_;
}
);
}
);
my $ses = generateSession(50);
addDeck($ses,"default");
my @tCards = generateDeck('[{"data":["Male ","Female "]},{"data":["Ardvark ","Platipus ","Cat "]},{"data":["Jumping","Falling","Flying"]}]');
addCards($ses,"default",\@tCards);
addPool($ses,"default");
addUser($ses,"Sergiy");
drawCard($ses,"default","Sergiy","default");
drawCard($ses,"default","Sergiy","default");
playCard($ses,"Sergiy","default",0,"default");
$server->start;