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librePECS/main.js

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JavaScript
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import { pecBoard, pec } from './pecslib.js';
// gui object classes?
// Why am I doing this?
class auxillery_dialog {
constructor (title) {
var me = this;
this.root = document.createElement("div");
this.root.classList.add("dialog");
this.title = "string" == typeof title ? title : "";
var title_bar = document.createElement("div");
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title_bar.classList.add("title_bar");
var titleText = document.createElement("span");
titleText.innerText = this.title;
titleText.classList.add("title_text");
title_bar.appendChild(titleText);
this.root.appendChild(title_bar);
this.body = document.createElement("div");
this.root.appendChild(me.body);
var close = document.createElement("span");
close.innerText = "<";
close.classList.add("close");
title_bar.appendChild(close);
close.addEventListener("click", ()=>{
me.root.classList.remove("focused");
});
}
}
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// Functions
function systemMsg (message,level=0) { // abstraction?
// Yes, but it allows us to easilly redirect error
// output to where we want, for now, just the console...
switch (level) {
case 0:
console.log("INFO: "+message);
break;
case 1:
console.error("WARNING: "+message);
break;
case 2:
console.error("ERROR: "+message);
break;
case 3:
console.log("DEBUG: "+message);
break;
default:
console.log(message);
}
// but later we will also have it push an error toast in the ui.
}
function toggleDarkmode () {
var html = document.documentElement;
if (html.classList.contains("darkmode")) {
html.classList.remove("darkmode");
} else {
html.classList.add("darkmode");
}
}
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function inRange(target,min,max) {
if (isNaN(target) || isNaN(min) || isNaN(max)) { return false; }
return (min <= target && target <= max);
}
function invokeLibrary(e) {
// Breaking this out of event so its not an
// annon function, so we can swap it in and out
var targetID = ((e.currentTarget.getAttribute("id")).split("pec"))[1];
if (isNaN(targetID)) { return systemMsg("invokeLibrary targetID not a number",2); }
var targetPec = app.gui["pec"+targetID];
if (undefined == targetPec) { return systemMsg("invokeLibrary targetPec undefined: "+targetID,2); }
if (!inRange(targetID,0,15)) { return systemMsg("invokeLibrary targetID out of range: "+targetPecIndex,2); }
app.targetPec = targetPec;
app.targetPecIndex = targetID;
app.gui.library.root.classList.add("focused");
}
function clearPec (index=null) {
if (!inRange(index,0,15)) { return systemMsg("clearPec was given an out of range index",2); }
var targetPec = app.gui["pec"+index];
if (undefined == targetPec) { return systemMsg("clearPec targetPec undefined",2); }
targetPec.classList.add("empty");
targetPec.innerHTML = "<p>+</p>";
targetPec.addEventListener("click", invokeLibrary);
}
function setPec(pecTemplate=null, targetIndex=null) {
if (null == pecTemplate) { return systemMsg("setPec was not provided data",2); }
if (!(pecTemplate instanceof pec)) { return systemMsg("setPec was not provided a valid template",2); }
if (isNaN(targetIndex)) { return systemMsg("setPec was not provided a valid targetIndex",2); }
var targetPec = app.gui["pec"+targetIndex];
targetPec.removeEventListener("click", invokeLibrary);
targetPec.innerHTML = "";
targetPec.classList.remove("empty");
targetPec.appendChild(pecTemplate.DOM);
}
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function repopBoards (current=0) {
//app.boards;
//app.currentBoards;
//app.menu;
// Normally we only want <, but we want an extra
// iteration here for the "add new board" element
for (var i = 0; i <= app.boards.length; i++) {
var boardTab = document.getElementById("board"+i);
if (null == boardTab) {
boardTab = document.createElement("span");
boardTab.setAttribute("id", "board"+i);
boardTab.classList.add("board_tab");
app.gui.menu.appendChild(boardTab);
}
// Clear event listeners
var oldTab = boardTab;
boardTab = oldTab.cloneNode(true);
oldTab.parentNode.replaceChild(boardTab, oldTab);
// not sure how memory safe the above lines are
var name = "Board "+i;
if (i == app.boards.length) {
name = "+";
boardTab.addEventListener("click",(e)=>{
var current = app.boards.findIndex(i=>i==app.currentBoard);
app.boards.push(new pecBoard());
repopBoards(current);
repopGrid(app.currentBoard);
});
} else {
if (current != i) {
boardTab.classList.remove("active_board");
boardTab.addEventListener("click", (e)=>{
var sourceID = ((e.currentTarget.getAttribute("id")).split("board"))[1];
app.currentBoard = app.boards[sourceID];
repopBoards(sourceID);
repopGrid(app.currentBoard);
});
} else {
boardTab.classList.add("active_board");
}
if (undefined != app.boards[i].name) {
name = app.boards[i].name;
}
}
boardTab.innerText = name;
}
}
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function repopGrid (board=null) {
if (null == board) { return systemMsg("repopGrid was not provided data",2); }
if (!(board instanceof pecBoard)) { return systemMsg("repopGrid was not provided data of type pecBoard",2); }
board.pecs.forEach((p,i)=>{
if (null == p) { return clearPec(i); }
if (!(p instanceof pec)) {
systemMsg("Invalid Pec found, scrubbing and returning to null",1);
board.pecs[i] = null;
return clearPec(i);
}
setPec(p,i);
});
}
function useThisPec (e) {
var sourceID = ((e.currentTarget.getAttribute("id")).split("lPec"))[1];
app.gui.library.root.classList.remove("focused");
app.gui.library.body.childNodes.entries().forEach(p=>{
p[1].getAttribute("id") == "lPec"+sourceID ? p[1].style.display = "none" : null;
});
app.currentBoard.pecs[app.targetPecIndex] = app.library[sourceID];
repopGrid(app.currentBoard);
}
// Initialize gui
window.app = {};
app.gui = {};
app.gui.main = document.createElement("div");
app.gui.main.id = "root";
document.body.appendChild(app.gui.main);
app.gui.menu = document.createElement("nav");
app.gui.menu.id = "navigation";
app.gui.main.appendChild(app.gui.menu);
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app.gui.optionsButton = document.createElement("div");
app.gui.optionsButton.classList.add("options_button");
app.gui.optionsButton.innerHTML = "&#x2630;";
app.gui.menu.appendChild(app.gui.optionsButton);
app.gui.view = document.createElement("div");
app.gui.view.id = "view";
app.gui.main.appendChild(app.gui.view);
// Library popup
app.gui.library = new auxillery_dialog("Library");
app.gui.library.body.classList.add("library_body");
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app.gui.main.append(app.gui.library.root);
// Options popup
app.gui.options = new auxillery_dialog("Options");
app.gui.options.body.classList.add("options_body");
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app.gui.main.append(app.gui.options.root);
app.gui.optionsButton.addEventListener("click", ()=>{ app.gui.options.root.classList.add("focused") });
// pre-populate grid with emptys
for (var x = 0; x < 16; x++) {
var name = "pec"+x;
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var thisPec = document.createElement("span");
app.gui[name] = thisPec;
thisPec.classList.add("pecSlot");
thisPec.id = name;
clearPec(x);
app.gui.view.appendChild(thisPec);
}
// Create our initial board
app.boards = [];
app.boards.push(new pecBoard());
app.currentBoard = app.boards[0];
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repopBoards(0);
repopGrid(app.currentBoard);
// Populate Library
import { library as library } from './library.js';
app.library = library;
// add more here
app.library.forEach((p,i)=>{
var newPec = document.createElement("span");
newPec.classList.add("libSlot");
newPec.innerText = p.word;
newPec.id = "lPec"+i;
newPec.addEventListener("click", useThisPec);
app.gui.library.body.appendChild(newPec);
});
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// Populate Options
app.options = {};
app.options.darkmode = false; // should always be an option
app.options.audioFeedback = false; // read word aloude
app.options.feedbackFloodLimit = 3;
app.options.feedbackTimeout = 60; // 60 seconds
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// overload defaults with options stored in localstorage
// build Options UI
app.gui.options_darkmode = document.createElement("div");
app.gui.options.body.appendChild(app.gui.options_darkmode);
app.gui.options_darkmode.innerHTML = '<label for="darkmode-checkbox">Darkmode</label> <input id="darkmode-checkbox" type="checkbox" class="dm-indicator" />';
app.gui.options_darkmode.addEventListener("change", toggleDarkmode);
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app.gui.options_audioFeedback = document.createElement("div");
app.gui.options.body.appendChild(app.gui.options_audioFeedback);
app.gui.options_audioFeedback.innerHTML = '<label for="audio-feedback-toggle">Read Allowed</label> <input id="audio-feedback-toggle" type="checkbox" class="toggle-switch" />';
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app.gui.options_feedbackFloodLimit = document.createElement("div");
app.gui.options.body.appendChild(app.gui.options_feedbackFloodLimit);
app.gui.options_feedbackFloodLimit.innerHTML = '<label for="flood-limit">Audio Flood Limit</label> <input id="flood-limit" type="number" min=1 step=2 max=10 />';
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app.gui.options_feedbackTimeout = document.createElement("div");
app.gui.options.body.appendChild(app.gui.options_feedbackTimeout);
app.gui.options_feedbackTimeout.innerHTML = '<label for="flood-timeout">Audio Flood Timeout</label> <input id="flood-timeout" type="number" min=0 step=10 />';