From 1618508fc94d42139be9c49f29b3a46b866e311b Mon Sep 17 00:00:00 2001 From: bluesaxman Date: Wed, 25 Jan 2023 15:45:57 -0700 Subject: [PATCH] Populated MAGIC.md --- MAGIC.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/MAGIC.md b/MAGIC.md index fb17a44..7274e06 100644 --- a/MAGIC.md +++ b/MAGIC.md @@ -1 +1,15 @@ ## Magic + +Magic exsists in a set of spectrums, these spectrums are defined in Magic Types below. These spectrums range from 0 - 10, in ether direction. A side from the affinity mechanics below, the settings defines how or even if magic is used, or if it is even called magic. + +### Magic Types + +- Thermal (Heat <-> Cold) +- Lumanance (Light <-> Dark) +- Morality (Good <-> Evil) +- Naturality (Nature <-> Technologic) +- Vitality (Life <-> Death) + +### Affinity + +The only how that is not defined by setting is affinity. As magic is used (whatever the term "use" that might be in the settings context), a creature develops affinity for that type of magic by 1 point per use up to the cap of 10 (you move along the spectrum by 1 point, so if you were cold 4 and used heat, you would be cold 3). A creature is always weak to its opposing type affinity. I.E. a creature that has a high affinity for heat will be weak against cold, or vise versa.