diff --git a/MAGIC.md b/MAGIC.md index 7274e06..276bf8e 100644 --- a/MAGIC.md +++ b/MAGIC.md @@ -1,6 +1,6 @@ ## Magic -Magic exsists in a set of spectrums, these spectrums are defined in Magic Types below. These spectrums range from 0 - 10, in ether direction. A side from the affinity mechanics below, the settings defines how or even if magic is used, or if it is even called magic. +Magic exsists in a set of spectrums, these spectrums are defined in Magic Types below. These spectrums range from 0 - 10, in ether direction. A side from the affinity mechanics below, how or even if magic is used, or if it is even called magic is DBS ### Magic Types @@ -12,4 +12,4 @@ Magic exsists in a set of spectrums, these spectrums are defined in Magic Types ### Affinity -The only how that is not defined by setting is affinity. As magic is used (whatever the term "use" that might be in the settings context), a creature develops affinity for that type of magic by 1 point per use up to the cap of 10 (you move along the spectrum by 1 point, so if you were cold 4 and used heat, you would be cold 3). A creature is always weak to its opposing type affinity. I.E. a creature that has a high affinity for heat will be weak against cold, or vise versa. +The only how that is not DBS is affinity. As magic is used (whatever the term "use" that might be DBS), a creature develops affinity for that type of magic by 1 point per use up to the cap of 10 (you move along the spectrum by 1 point, so if you were cold 4 and used heat, you would be cold 3). A creature is always weak to its opposing type affinity. I.E. a creature that has a high affinity for heat will be weak against cold, or vise versa. diff --git a/SKILLS.md b/SKILLS.md index a592193..9c9e963 100644 --- a/SKILLS.md +++ b/SKILLS.md @@ -1,6 +1,6 @@ ## Skills -Skills are how a creature does things, all skills are defined by setting. Skills improve with successful use. What a creature starts with 1 level in every skill unless defined otherwise by setting. +Skills are how a creature does things, all skills are DBS. Skills improve with successful use. A creature starts with 1 level in every skill unless otherwise DBS. ### Determining task difficulty level @@ -8,7 +8,7 @@ This is mostly determined at the discression of the game runner. A general rule ### Skill attempts -To make an attempt of a skill, one must roll a number of d6 equal to the level of the skill. This number must meet or exceed the difficulty level of the task at hand. Additional attempts can be made which are additive to eachother as long as failure of the task is not perminant, each attempt takes 1 minute of in game time. (Examples: Picking a lock requires 50, and the creature has a lockpicking of 2, they would always fail as they can only roll a maximum of 12, however they can succeed after a minimum of 5 attempts, or a maximum of 25 attempts. However, jumping over a pit requires 20, only a creature with a jumping level of 3 or more would be able to succeed, as failure of the task is final) Additional mechanics surounding this can be defined by setting. +To make an attempt of a skill, one must roll a number of d6 equal to the level of the skill. This number must meet or exceed the difficulty level of the task at hand. Additional attempts can be made which are additive to eachother as long as failure of the task is not perminant, each attempt takes 1 minute of in game time. (Examples: Picking a lock requires 50, and the creature has a lockpicking of 2, they would always fail as they can only roll a maximum of 12, however they can succeed after a minimum of 5 attempts, or a maximum of 25 attempts. However, jumping over a pit requires 20, only a creature with a jumping level of 3 or more would be able to succeed, as failure of the task is final) Additional mechanics surounding this can be DBS. ### Improving skills