From 2a34f72f80fe37c090693856817c764ee7c8110e Mon Sep 17 00:00:00 2001 From: bluesaxman Date: Thu, 26 Jan 2023 09:28:35 -0700 Subject: [PATCH] Added page breaks between each section. --- COMBAT.md | 3 +++ CREATURES.md | 2 ++ ITEMS.md | 2 ++ MAGIC.md | 2 ++ README.md | 2 +- SKILLS.md | 3 +++ 6 files changed, 13 insertions(+), 1 deletion(-) diff --git a/COMBAT.md b/COMBAT.md index 6f8d597..826cba7 100644 --- a/COMBAT.md +++ b/COMBAT.md @@ -35,3 +35,6 @@ Creature B wins Combat, the GR can determine what this outcome means. Creature A is NOT incapacitated nor dead, since its result did not go negitive. Ether creature can initiate combat again with each other or other creatures. + + +--- diff --git a/CREATURES.md b/CREATURES.md index 2558978..85975f6 100644 --- a/CREATURES.md +++ b/CREATURES.md @@ -43,3 +43,5 @@ Strength: 1 Intelligence: 1 Quickness: 5 Affinity: Nature + +--- diff --git a/ITEMS.md b/ITEMS.md index b5464f9..5f93dfa 100644 --- a/ITEMS.md +++ b/ITEMS.md @@ -26,3 +26,5 @@ Type: Equippable Description: This robe seems to exudes the wisdom of those who have worn it before. Stats: - Effect: +1 to Intelligence until unequipped + +--- diff --git a/MAGIC.md b/MAGIC.md index 3abbc76..8132c29 100644 --- a/MAGIC.md +++ b/MAGIC.md @@ -13,3 +13,5 @@ Magic exists in a set of spectrums, these spectrums are defined in Magic Types b ### Affinity The only how that is not DBS is affinity. As magic is used (whatever the term "use" that might be DBS), a creature develops affinity for that type of magic by 1 point per use up to the cap of 10 (you move along the spectrum by 1 point, so if you were cold 4 and used heat, you would be cold 3). A creature is always weak to its opposing type affinity. I.E. A creature that has a high affinity for heat will be weak against cold, or vise versa. + +--- diff --git a/README.md b/README.md index 1d405cd..fa19c11 100644 --- a/README.md +++ b/README.md @@ -26,4 +26,4 @@ A GR or Game Runner is needed, exactly one, this person makes judgment calls and Players are also required, at least one, but ideally not more than 6, though the upper limit is up to the GR and what they feel they can handle. - +--- diff --git a/SKILLS.md b/SKILLS.md index e4a2a2f..d3eaa38 100644 --- a/SKILLS.md +++ b/SKILLS.md @@ -13,3 +13,6 @@ To make an attempt of a skill, one must roll a number of d6 equal to the level o ### Improving skills To improve a skill by 1 level, a creature must use that skill successfully a number of times equal to the level times 10. So to improve a level 7 skill you would need to use it successfully 70 times. + + +---