From 2bec2cc74f3ed184f287a4982c658690e337f719 Mon Sep 17 00:00:00 2001 From: bluesaxman Date: Mon, 30 Jan 2023 17:41:32 -0700 Subject: [PATCH] Added Magic combat rules --- src/settings/basic/COMBAT.md | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 src/settings/basic/COMBAT.md diff --git a/src/settings/basic/COMBAT.md b/src/settings/basic/COMBAT.md new file mode 100644 index 0000000..da20240 --- /dev/null +++ b/src/settings/basic/COMBAT.md @@ -0,0 +1,11 @@ +### Magic Combat + +Magic Combat functions similarly to normal combat, there are a few differences though.Combat can be between a creature and a creature, a creature and a spell and creature, or a spell and creature AND a spell and creature. Combat is still a single round, and each creature and/or spell makes an attacking and defending roll. However the stats used are different. + +- First a modifier is determined for both creatures, if a spell is involved with ether or both creatures, add its affinity temporarily to the creatures own (or subtract it if its opposing on the spectum). +- if the number is less than 1, the creature automatically loses the combat and loses one Inelegence point. If both creatures would lose combat, the one with the lower Intellegence loses combat, but both creatures still lose an Intelegence point. +- Multiply the number by the creatures intelegence, roll that number of D6. +- The higher number wins combat. + +--- +