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# Unnamed ttrpg
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This role playing system is designed to be simple, deep, and easily expanded on.
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Goals:
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- An evolving stats system, the more you use it the better you get
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- A simple and quick combat system, get in, get out, get back to role playing
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- A simple to understand magic system but with extreme depth of play, easy to learn, impossible to master
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- An item system that allows for absolute customization, make what you want, for loot, or for story
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- Grandma car pick it up and learn how to play in under 10 minutes, and a game session can last as short as 30 minutes or as long as you want.
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