Restructured git repo to allow for realises and to allow me to add a basic setting to acompany the core rules

This commit is contained in:
bluesaxman 2023-01-27 13:03:55 -07:00
parent b399c29805
commit 4222236e34
8 changed files with 42 additions and 25 deletions

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@ -9,28 +9,3 @@ Goals:
- A simple to understand magic system but with extreme depth of play, easy to learn, impossible to master
- An item system that allows for absolute customization, make what you want, for loot, or for story
- Grandma can pick it up and learn how to play in under 10 minutes, and a game session can last as short as 30 minutes or as long as you want.
## Helpful terms to know
- Setting: The additional setting augmenting this base system used to play.
- DBS: Defined by Setting
- PC: Player Character
- NPC: Non-Player Character
- GR: Game Runner
## Structure
This document is meant to act as a core foundation and not a game itself. Please remember to use or create a setting to use with this rule set. As stated in the document, there are areas on which the setting can expand on these core mechanics.
A GR or Game Runner is needed, exactly one, this person makes judgment calls and determinations throughout the game, as well and helping to guide the other players and provide an adventure for them.
Players are also required, at least one, but ideally not more than 6, though the upper limit is up to the GR and what they feel they can handle.
## Section Index
- Magic
- Skills
- Creatures
- Items
- Combat
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@ -38,3 +38,4 @@ Ether creature can initiate combat again with each other or other creatures.
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@ -45,3 +45,4 @@ Quickness: 5
Affinity: Nature
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- Effect: +1 to Intelligence until unequipped
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@ -15,3 +15,4 @@ Magic exists in a set of spectrums, these spectrums are defined in Magic Types b
The only how that is not DBS is affinity. As magic is used (whatever the term "use" that might be DBS), a creature develops affinity for that type of magic by 1 point per use up to the cap of 10 (you move along the spectrum by 1 point, so if you were cold 4 and used heat, you would be cold 3). A creature is always weak to its opposing type affinity. I.E. A creature that has a high affinity for heat will be weak against cold, or vise versa.
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src/core/README.md Normal file
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# The Untamed Role Playing System
This role playing system is designed to be simple, deep, and easily expanded on.
Goals:
- An evolving stats system, the more you use it the better you get
- A simple and quick combat system, get in, get out, get back to role playing
- A simple to understand magic system but with extreme depth of play, easy to learn, impossible to master
- An item system that allows for absolute customization, make what you want, for loot, or for story
- Grandma can pick it up and learn how to play in under 10 minutes, and a game session can last as short as 30 minutes or as long as you want.
## Helpful terms to know
- Setting: The additional setting augmenting this base system used to play.
- DBS: Defined by Setting
- PC: Player Character
- NPC: Non-Player Character
- GR: Game Runner
## Structure
This document is meant to act as a core foundation and not a game itself. Please remember to use or create a setting to use with this rule set. As stated in the document, there are areas on which the setting can expand on these core mechanics.
A GR or Game Runner is needed, exactly one, this person makes judgment calls and determinations throughout the game, as well and helping to guide the other players and provide an adventure for them.
Players are also required, at least one, but ideally not more than 6, though the upper limit is up to the GR and what they feel they can handle.
## Section Index
- Magic
- Skills
- Creatures
- Items
- Combat
---

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@ -16,3 +16,4 @@ To improve a skill by 1 level, a creature must use that skill successfully a num
---