diff --git a/COMBAT.md b/COMBAT.md index a5dca9d..6f8d597 100644 --- a/COMBAT.md +++ b/COMBAT.md @@ -1,6 +1,6 @@ ## Combat -Combat is always between two creatures, and is always one round. Additional Combats can take place but generally one should settle a fight between two creatures. (it may not kill ether one). Combat is calculated simultaneously unless there is a tie, in which case the creature with the highest quickness wins. To settle Combat, Each creature rolls d6 equal to their Strength. And then d6 equal to their Health. Minus the value rolled for the opponents Strength from the creatures Health. The higher number wins combat, incapacitating the other creature if the winning number is more than or equal to twice the losing number. If ether or both numbers are negative. The creature with a negative number loses one point of Health. +Combat is always between two creatures, and is always one round. Additional Combats can take place but generally one should settle a fight between two creatures. (it may not kill either one). Combat is calculated simultaneously unless there is a tie, in which case the creature with the highest quickness wins. To settle Combat, Each creature rolls d6 equal to their Strength. And then d6 equal to their Health. Minus the value rolled for the opponents Strength from the creatures Health. The higher number wins combat, incapacitating the other creature if the winning number is more than or equal to twice the losing number. If ether or both numbers are negative. The creature with a negative number loses one point of Health. Additional mechanics can be DBS. @@ -31,4 +31,7 @@ Creature A: 24 Health - 10 Strength = 14 Creature B: 30 Health - 15 Strength = 15 -Creature B wins Combat, Creature A is not incapacitated and ether creature can initiate combat again with each other or other creatures. +Creature B wins Combat, the GR can determine what this outcome means. +Creature A is NOT incapacitated nor dead, since its result did not go negitive. + +Ether creature can initiate combat again with each other or other creatures. diff --git a/ITEMS.md b/ITEMS.md index 11a35f9..b5464f9 100644 --- a/ITEMS.md +++ b/ITEMS.md @@ -4,7 +4,7 @@ Items are objects that creatures can use, consume, or wear. An item definition m ### Type -An Item should have a type indicating its use, it is ether Equipable or Consumable. Currency is not considered an Item and is DBS. +An Item should have a type indicating its use, it is ether Equippable or Consumable. Currency is not considered an Item and is DBS. ### Description @@ -22,7 +22,7 @@ Stats indicate what an item does. Each stat is optional unless indicated otherwi ### Example Item Robes of Intelligence -Type: Equipable -Description: This robe seems to exudes the wisdom of those who have warn it before. +Type: Equippable +Description: This robe seems to exudes the wisdom of those who have worn it before. Stats: - Effect: +1 to Intelligence until unequipped