diff --git a/SKILLS.md b/SKILLS.md index 22ccd99..660f18a 100644 --- a/SKILLS.md +++ b/SKILLS.md @@ -1 +1,15 @@ ## Skills + +Skills are how a creature does things, all skills are defined by setting. Skills improve with successful use. What a creature starts with 1 level in every skill unless defined otherwise by setting. + +### Determining task difficulty level + +This is mostly determined at the discression of the game runner. A general rule of thumb is that an easy task should be about 10, should be increated by 10 per difficulty level. + +### Skill attempts + +To make an attempt of a skill, one must roll a number of d6 equal to the level of the skill. This number must meet or exceed the difficulty level of the task at hand. Additional attempts can be made which are additive to eachother as long as failure of the task is not perminant, each attempt takes 1 minute of in game time. (Examples: Picking a lock requires 50, and the creature has a lockpicking of 2, they would always fail as they can only roll a maximum of 12, however they can succeed after a minimum of 5 attempts, or a maximum of 25 attempts. However, jumping over a pit requires 20, only a creature with a jumping level of 3 or more would be able to succeed, as failure of the task is final) Additional mechanics surounding this can be defined by setting. + +### Improving skills + +To improve a skill by 1 level, a creature must use that skill successfully a number of times equal to the level times 10. So to improve a level 7 skill you would need to use it successfully 70 times.