From f16cfe77c8ffde6dc14a43c188f027a44530c5c6 Mon Sep 17 00:00:00 2001 From: bluesaxman Date: Wed, 25 Jan 2023 19:17:36 -0700 Subject: [PATCH] Populated CREATURES.md --- CREATURES.md | 44 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) diff --git a/CREATURES.md b/CREATURES.md index de6e065..0e20752 100644 --- a/CREATURES.md +++ b/CREATURES.md @@ -1 +1,45 @@ ## Creatures + +All beings in the system are called creatures, this includes monsters, NPCs (non-player characters) and PCs (player characters). Any creature DBS can be used in any way (as an enemy, NPC, or even a PC) Creatures have 4 stats, and a starting magic affinity (regaurdless if magic is DBS or not). Additional stats may or may not be DBS. + +### Stats + +Each creature has a given health, strength, inteligence, and quickness. These can increase or decrease as things happen to the creature, this can be perminant or temporary, there is no cap, but a 0 in any is death. These increases or decreases, and their permanance are determined at the descression of the game runner and or DBS. + +#### Health + +Health is how hearty a creature is. Its used in combat to determine if a creature can continue to fight. (See COMBAT) Its also used to determine other role playing factors such as sickness or enduring the elements. + +An increase in this stat would be something like, this creature has seen a doctor and had its wounds treated, +1 health a day that he is being treated. A decrease would be something like, this creature was stabbed by a poisoned dagger, -2 health and -1 health for each day the poison is not treated. A death in this stat would be something like, the creature has died from bloodloss. + +#### Strength + +Strength is an indicator of a creatures, well strength. The ability to pick up heavy things and put them down, or push a big rock out of the way. Its also used to determine damage in close range combat (See COMBAT) + +An increase in this stat would be something like, this creature has spent a week training +1 strength. A decrease in this stat would be something like, this creature has been beaten by a robber, -1 to strength. A death in this stat would be something like, the creature has died from exhaustion. + +#### Inteligence + +Inteligence is how smart a creature is, their mental acuity, and overall knowledge. + +An increase in this stat would be something like, this creature has spend time reserching +1 intelegence. A decrease in this stat would be something like, a creature consumed alcohol, -1 intelegence. A death in this stat would be something like, this creature is catatonic and falls into a coma. + + + +#### Quickness + +Quickness is a creatures ability to react and move. + +An increase in this stat would be something like, this creature has spent a week running an obstical course, +1 quickness. A decrease in this stat would be something like, this creature has been deprived of sleep -1 quickness. A death in this stat would be something like, this creature has been turned to stone. + +### Affinity + +As stated in MAGIC, there are 5 spectrums of affinity, a creature starts with one or more, but can gain or lose up to 5 (one from each spectrum) + +### Example Creature +Frog +Health: 3 +Strength: 1 +Inteligence: 1 +Quickness: 5 +Affinity: Nature