minor corrections and addition of more deck UI controls. Minor testing
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@ -346,7 +346,12 @@ my $server = Net::WebSocket::Server->new(
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# each card (so we scale better)
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if (@hand) { for (@hand) {
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my $card = $_;
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$current->send_utf8('{"action":"addCard","hand":"'.$handID.'", "card":"'.$card.'"}');
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my %message = (
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action => "addCard",
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hand => $handID,
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card => $card
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);
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$current->send_utf8(to_json(\%message));
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}}
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}
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}}}
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@ -371,7 +376,7 @@ my $server = Net::WebSocket::Server->new(
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$conn->send_utf8('{"info":"hand returned to deck","request":"update"}');
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}
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if ($messageData->{action} =~ /shuffle/) {
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shuffleDeck($conn->{session},$messageData->{action});
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shuffleDeck($conn->{session},$messageData->{deck});
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$conn->send_utf8('{"info":"deck shuffeled","request":"update"}');
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}
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if ($messageData->{action} =~ /add/) {
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@ -47,7 +47,7 @@ body {
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display: flex;
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justify-content: space-around;
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align-items: stretch;
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height: 80vh;
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height: 95vh;
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width: 100%;
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}
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@ -60,7 +60,7 @@ body {
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#decks, #hands, #pools, #users {
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display: flex;
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flex-direction: column;
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justify-content: space-around;
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justify-content: start;
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align-items: center;
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list-style: none;
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width: 100%;
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@ -20,7 +20,9 @@ function updateEvent() {
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window.UI.display.innerHTML = "";
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if (window.UI.menu.decks.button.checked) {
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elementPlace("#display","decks",null,"ol");
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Object.keys(window.gameState.decks).forEach(function (deckID) {
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var myKeys = Object.keys(window.gameState.decks);
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myKeys.sort();
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myKeys.forEach(function (deckID) {
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var deck = window.gameState.decks[deckID];
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window.UI.display[deckID] = elementPlace("#decks","Deck_"+deck.name,"deck","li");
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window.UI.display[deckID].innerText = deck.name+":"+deck.size;
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@ -31,7 +33,7 @@ function updateEvent() {
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var message = {};
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message.action = "ddf";
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message.deck = deckID;
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message.ddf = file;
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message.ddf = file.target.result;
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window.gameSession.send(JSON.stringify(message));
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}
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myFile.readAsText(f[0]);
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@ -44,9 +46,15 @@ function updateEvent() {
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window.gameSession.send('{"action":"draw","deck":"'+deckID+'","hand":"'+"default"+'"}'); // Will need to be updated when I figure out selection
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}, "deck_button draw","div");
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});
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buttonAdd("#decks",null,"+",function () {
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popupDialog("addDeck","Please name new deck",true, inputDialog,{"inputType":"text"},function (newDeckName) {
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window.gameSession.send('{"action":"add","type":"deck","id":"'+newDeckName+'"}');
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});
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}, "add_button","li");
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}
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if (window.UI.menu.users.button.checked) {
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elementPlace("#display","users",null,"ol");
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window.gameState.users.sort();
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window.gameState.users.forEach(function (user) {
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window.UI.display[user] = elementPlace("#users","User_"+user,"username","li");
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window.UI.display[user].innerText = user;
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@ -54,7 +62,9 @@ function updateEvent() {
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}
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if (window.UI.menu.hands.button.checked) {
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elementPlace("#display","hands",null,"ol");
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Object.keys(window.gameState.hands).forEach(function (handID) {
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var myHands = Object.keys(window.gameState.hands);
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myHands.sort();
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myHands.forEach(function (handID) {
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var hand = window.gameState.hands[handID];
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window.UI.display[handID] = elementPlace("#hands","Hand_"+hand.name,"hand","li");
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window.UI.display[handID].innerText = hand.name;
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@ -67,7 +77,9 @@ function updateEvent() {
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}
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if (window.UI.menu.pools.button.checked) {
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elementPlace("#display","pools",null,"ol");
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Object.keys(window.gameState.pools).forEach(function (poolID) {
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var myPools = Object.keys(window.gameState.pools);
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myPools.sort();
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myPools.forEach(function (poolID) {
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var pool = window.gameState.pools[poolID];
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window.UI.display[poolID] = elementPlace("#pools","Pool_"+pool.name,"pool","li");
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window.UI.display[poolID].innerText = pool.name+":"+pool.top;
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