Populated MAGIC.md
This commit is contained in:
parent
24459f67e6
commit
1618508fc9
14
MAGIC.md
14
MAGIC.md
@ -1 +1,15 @@
|
|||||||
## Magic
|
## Magic
|
||||||
|
|
||||||
|
Magic exsists in a set of spectrums, these spectrums are defined in Magic Types below. These spectrums range from 0 - 10, in ether direction. A side from the affinity mechanics below, the settings defines how or even if magic is used, or if it is even called magic.
|
||||||
|
|
||||||
|
### Magic Types
|
||||||
|
|
||||||
|
- Thermal (Heat <-> Cold)
|
||||||
|
- Lumanance (Light <-> Dark)
|
||||||
|
- Morality (Good <-> Evil)
|
||||||
|
- Naturality (Nature <-> Technologic)
|
||||||
|
- Vitality (Life <-> Death)
|
||||||
|
|
||||||
|
### Affinity
|
||||||
|
|
||||||
|
The only how that is not defined by setting is affinity. As magic is used (whatever the term "use" that might be in the settings context), a creature develops affinity for that type of magic by 1 point per use up to the cap of 10 (you move along the spectrum by 1 point, so if you were cold 4 and used heat, you would be cold 3). A creature is always weak to its opposing type affinity. I.E. a creature that has a high affinity for heat will be weak against cold, or vise versa.
|
||||||
|
Loading…
x
Reference in New Issue
Block a user