Added page breaks between each section.
This commit is contained in:
parent
beaef21b8a
commit
2a34f72f80
@ -35,3 +35,6 @@ Creature B wins Combat, the GR can determine what this outcome means.
|
|||||||
Creature A is NOT incapacitated nor dead, since its result did not go negitive.
|
Creature A is NOT incapacitated nor dead, since its result did not go negitive.
|
||||||
|
|
||||||
Ether creature can initiate combat again with each other or other creatures.
|
Ether creature can initiate combat again with each other or other creatures.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
@ -43,3 +43,5 @@ Strength: 1
|
|||||||
Intelligence: 1
|
Intelligence: 1
|
||||||
Quickness: 5
|
Quickness: 5
|
||||||
Affinity: Nature
|
Affinity: Nature
|
||||||
|
|
||||||
|
---
|
||||||
|
2
ITEMS.md
2
ITEMS.md
@ -26,3 +26,5 @@ Type: Equippable
|
|||||||
Description: This robe seems to exudes the wisdom of those who have worn it before.
|
Description: This robe seems to exudes the wisdom of those who have worn it before.
|
||||||
Stats:
|
Stats:
|
||||||
- Effect: +1 to Intelligence until unequipped
|
- Effect: +1 to Intelligence until unequipped
|
||||||
|
|
||||||
|
---
|
||||||
|
2
MAGIC.md
2
MAGIC.md
@ -13,3 +13,5 @@ Magic exists in a set of spectrums, these spectrums are defined in Magic Types b
|
|||||||
### Affinity
|
### Affinity
|
||||||
|
|
||||||
The only how that is not DBS is affinity. As magic is used (whatever the term "use" that might be DBS), a creature develops affinity for that type of magic by 1 point per use up to the cap of 10 (you move along the spectrum by 1 point, so if you were cold 4 and used heat, you would be cold 3). A creature is always weak to its opposing type affinity. I.E. A creature that has a high affinity for heat will be weak against cold, or vise versa.
|
The only how that is not DBS is affinity. As magic is used (whatever the term "use" that might be DBS), a creature develops affinity for that type of magic by 1 point per use up to the cap of 10 (you move along the spectrum by 1 point, so if you were cold 4 and used heat, you would be cold 3). A creature is always weak to its opposing type affinity. I.E. A creature that has a high affinity for heat will be weak against cold, or vise versa.
|
||||||
|
|
||||||
|
---
|
||||||
|
@ -26,4 +26,4 @@ A GR or Game Runner is needed, exactly one, this person makes judgment calls and
|
|||||||
|
|
||||||
Players are also required, at least one, but ideally not more than 6, though the upper limit is up to the GR and what they feel they can handle.
|
Players are also required, at least one, but ideally not more than 6, though the upper limit is up to the GR and what they feel they can handle.
|
||||||
|
|
||||||
|
---
|
||||||
|
@ -13,3 +13,6 @@ To make an attempt of a skill, one must roll a number of d6 equal to the level o
|
|||||||
### Improving skills
|
### Improving skills
|
||||||
|
|
||||||
To improve a skill by 1 level, a creature must use that skill successfully a number of times equal to the level times 10. So to improve a level 7 skill you would need to use it successfully 70 times.
|
To improve a skill by 1 level, a creature must use that skill successfully a number of times equal to the level times 10. So to improve a level 7 skill you would need to use it successfully 70 times.
|
||||||
|
|
||||||
|
|
||||||
|
---
|
||||||
|
Loading…
x
Reference in New Issue
Block a user