Added page breaks between each section.

This commit is contained in:
bluesaxman 2023-01-26 09:28:35 -07:00
parent beaef21b8a
commit 2a34f72f80
6 changed files with 13 additions and 1 deletions

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@ -35,3 +35,6 @@ Creature B wins Combat, the GR can determine what this outcome means.
Creature A is NOT incapacitated nor dead, since its result did not go negitive.
Ether creature can initiate combat again with each other or other creatures.
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@ -43,3 +43,5 @@ Strength: 1
Intelligence: 1
Quickness: 5
Affinity: Nature
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@ -26,3 +26,5 @@ Type: Equippable
Description: This robe seems to exudes the wisdom of those who have worn it before.
Stats:
- Effect: +1 to Intelligence until unequipped
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@ -13,3 +13,5 @@ Magic exists in a set of spectrums, these spectrums are defined in Magic Types b
### Affinity
The only how that is not DBS is affinity. As magic is used (whatever the term "use" that might be DBS), a creature develops affinity for that type of magic by 1 point per use up to the cap of 10 (you move along the spectrum by 1 point, so if you were cold 4 and used heat, you would be cold 3). A creature is always weak to its opposing type affinity. I.E. A creature that has a high affinity for heat will be weak against cold, or vise versa.
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@ -26,4 +26,4 @@ A GR or Game Runner is needed, exactly one, this person makes judgment calls and
Players are also required, at least one, but ideally not more than 6, though the upper limit is up to the GR and what they feel they can handle.
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@ -13,3 +13,6 @@ To make an attempt of a skill, one must roll a number of d6 equal to the level o
### Improving skills
To improve a skill by 1 level, a creature must use that skill successfully a number of times equal to the level times 10. So to improve a level 7 skill you would need to use it successfully 70 times.
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