Finished magic use of basic setting

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bluesaxman 2023-01-29 09:54:52 -07:00
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To cast a magic spell, a creature must meet the following conditions:
- Have an Intelligence level greater than or equal to the level of the spell being cast.
- Meet a skill check using the spell level times 5 to determine the difficulty
- Have an Intelligence level greater than or equal to the casting level of the spell.
- Meet a skill check using the spells difficulty level
- Not have a fully opposing (10) affenty to that magic type.
### Spells
When a spell is cast, use the combat system to determine the outcome.
### Spell structure
There is no "spell list" like there might be in other settings or other systems. Instead the creativity is left to the players and the game runner, here is how a spell is determined. A spell can be written down for conviniance, but certainly does not need to be since it can be redetermined later on.
#### Spell Casting Level
The casting level of a spell is determined by adding all the affinity levels of a spell together.
#### Spell Difficulty Level
The difficulty level of a spell is determined by multiplying all affinity levels of a spell together, if an affinity level is 1, use 2 instead.
#### Spell Affinity(s)
A spell may have one or more Affinitie levels (example: heat 4, technology 2), provided they do not conflict with an opposing Affinity. A spell cannot use heat and cold for example, this means a spell can have up to 5 Affinitys, one for each spectrum, this however is not required.
#### Spell Form
The spells form determines its use. There are 3 forms, they will be explained below. A spell may only have one form.
##### Bolt
This form is the most traditional, the spell is thrown by the creature at another creature.
##### Infuse
This form is used to by touch, the spell is infused into a creature by another creature by contact.
##### Meditative
This form is not showy, the spell is used within the creature casting it.
### Example spell
Affinity: heat 2
Casting Level: 2
Difficulty Level: 2
Form Bolt
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