16 lines
936 B
Markdown
16 lines
936 B
Markdown
## Magic
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Magic exsists in a set of spectrums, these spectrums are defined in Magic Types below. These spectrums range from 0 - 10, in ether direction. A side from the affinity mechanics below, the settings defines how or even if magic is used, or if it is even called magic.
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### Magic Types
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- Thermal (Heat <-> Cold)
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- Lumanance (Light <-> Dark)
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- Morality (Good <-> Evil)
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- Naturality (Nature <-> Technologic)
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- Vitality (Life <-> Death)
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### Affinity
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The only how that is not defined by setting is affinity. As magic is used (whatever the term "use" that might be in the settings context), a creature develops affinity for that type of magic by 1 point per use up to the cap of 10 (you move along the spectrum by 1 point, so if you were cold 4 and used heat, you would be cold 3). A creature is always weak to its opposing type affinity. I.E. a creature that has a high affinity for heat will be weak against cold, or vise versa.
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