Populated CREATURES.md
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## Creatures
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All beings in the system are called creatures, this includes monsters, NPCs (non-player characters) and PCs (player characters). Any creature DBS can be used in any way (as an enemy, NPC, or even a PC) Creatures have 4 stats, and a starting magic affinity (regaurdless if magic is DBS or not). Additional stats may or may not be DBS.
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### Stats
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Each creature has a given health, strength, inteligence, and quickness. These can increase or decrease as things happen to the creature, this can be perminant or temporary, there is no cap, but a 0 in any is death. These increases or decreases, and their permanance are determined at the descression of the game runner and or DBS.
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#### Health
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Health is how hearty a creature is. Its used in combat to determine if a creature can continue to fight. (See COMBAT) Its also used to determine other role playing factors such as sickness or enduring the elements.
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An increase in this stat would be something like, this creature has seen a doctor and had its wounds treated, +1 health a day that he is being treated. A decrease would be something like, this creature was stabbed by a poisoned dagger, -2 health and -1 health for each day the poison is not treated. A death in this stat would be something like, the creature has died from bloodloss.
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#### Strength
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Strength is an indicator of a creatures, well strength. The ability to pick up heavy things and put them down, or push a big rock out of the way. Its also used to determine damage in close range combat (See COMBAT)
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An increase in this stat would be something like, this creature has spent a week training +1 strength. A decrease in this stat would be something like, this creature has been beaten by a robber, -1 to strength. A death in this stat would be something like, the creature has died from exhaustion.
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#### Inteligence
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Inteligence is how smart a creature is, their mental acuity, and overall knowledge.
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An increase in this stat would be something like, this creature has spend time reserching +1 intelegence. A decrease in this stat would be something like, a creature consumed alcohol, -1 intelegence. A death in this stat would be something like, this creature is catatonic and falls into a coma.
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#### Quickness
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Quickness is a creatures ability to react and move.
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An increase in this stat would be something like, this creature has spent a week running an obstical course, +1 quickness. A decrease in this stat would be something like, this creature has been deprived of sleep -1 quickness. A death in this stat would be something like, this creature has been turned to stone.
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### Affinity
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As stated in MAGIC, there are 5 spectrums of affinity, a creature starts with one or more, but can gain or lose up to 5 (one from each spectrum)
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### Example Creature
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Frog
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Health: 3
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Strength: 1
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Inteligence: 1
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Quickness: 5
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Affinity: Nature
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